[games_access] CFP: Video Game HCI (USAB 2010)
Gareth R. White
g.white at sussex.ac.uk
Tue Jun 8 08:04:58 EDT 2010
USAB 2010: HCI IN WORK & LEARNING, LIFE & LEISURE (ALL aspects of Human-Computer Interaction and Usability)
4.-5. November 2010
Video games are beginning to be treated as objects for HCI research, with the creation of novel methodologies as well as the adaptation and evaluation of existing techniques. This Special Thematic Session provides a forum to explore the contribution that HCI can make to the study of games, and vice-versa, and is suitable for papers on topics such as, but not limited to:
Accessibility - audio games for the visually impaired, games for the elderly, etc
User Experience / Player Experience
Personas, player models, theories of motivation
Metrics, quantitative analysis, data visualisation
Industry concerns (case studies)
User-Centred Design, prototyping
Interaction devices, and techniques: gesture, touch (Nintendo Wii, Microsoft Natal, Sony Move, Apple iPhone/iPad)
Mobile, ubiquitous, pervasive, location-based gaming
Immersion, Presence and Flow
Measures of player emotion, satisfaction
Biometrics, eye tracking, GSR, HR, EEG, EMG, Brain-Control Interface
Serious Games - pedagogy, or learnability as an intrinsic component of game play
June 25, 2010 Deadline for Paper Submission
July 23, 2010 Notification of Acceptance/Rejection
August 15, 2010 Camera-Ready Deadline
November 4 & 5, 2010 USAB 2010: HCI in Work & Learning, Life & Leisure
Keynote: Patrick Baudisch (Hasso Plattner Institute, HPI): Mobile Phones - on their way to becoming the computational platform of the world
Welcome Adress: Silvia Zimmermann, President of Usability Professionals Association (UPA): The Future of Mobile Experiences
Industrial Track: Putting HCI into Best Practice The Industrial Track is designed as a means to bring together practitioners of different industrial areas as well as practitioners with scientists (Details below).
Special Thematic Sessions:
-Ambient Assisted Living
-Future Interactive Learning Systems
-Interactive Multimedia Applications
-Video Game HCI
The 6th Symposium of the Workgroup HCI&UE of the Austrian Computer Society will take place in Carinthia (Southern Austria) this year from Nov. 4th to Nov. 5th.
The topics are structured alongside (but not limited to) the following three dimensions:
1) Special user groups (children, elderly, healthcare professionals, tourists, students, teachers, ...)
2) Issues on practical application of HCI in the work place (process aspects, HCI patterns, cost/benefit analyses, ...)
3)Future trends in HCI, ...
We encourage and cordially invite authors to submit their original work related to all topics of HCI and Usability enumerated as
a) long papers (>=14 pages),
b) short papers (between 8 and 14 pages),
c) Workshops and Tutorials (4 pages)
d) posters (2 pages).
Accepted conference papers, workshops and tutorials will be published in Springer Lecture Notes in Computer Science (LNCS) and indexed in the ACM Digital Library.
Templates are provided on the symposium website. The submission will be open by April 1st on Easychair
Keywords: Video Game, Human-Computer Interaction, Information Interfaces, Usability Engineering
Gareth R. White
Interact Lab, Human-Centred Technology Research Group, Department of Informatics,
School of Science and Technology.
University of Sussex
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