[games_access] One Switch - Mario Brothers

Barrie Ellis oneswitch at gmail.com
Mon Jun 14 18:08:03 EDT 2010


Hi Sandra,

Not quite everything you say, but take a look at "Mario Dash" here:
http://www.oneswitch.org.uk/2/sd-platform.htm

Cheers,

Barrie


--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Monday, June 14, 2010 2:20 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: [games_access] One Switch - Mario Brothers


> Hello,

>

> To make a game playable with just one button,

> I have this:

>

> * make one or more parts automatic

> * automatic scanning

> * put two or more parts on one button

>

>

> I am wondering if it is possible to have

> a game like "Mario Brothers" playable with just one button.

>

> This is my idea:

> It is important that the gameworld is divided into certain parts.

> And the functionality of the button changes in each part of the game.

> E.g. one for firing and one for jumping.

>

>

> * Standard: the figure runs automatically from left to right.

> * (it should be possible to change the gamespeed)

> * in parts with enemies: the button is for firing.

> * in parts without enemies: the button is for jumping.

>

> * holes: when the figure falls in a whole, the figure los one live

> * jump on balks: when missed: the figure walks automatically back (but not

> too far) and back

> * jump off balks: when missed: the figure walks on this balks until the

> player gets the timing.

> * jump on walls: when missed: the figure walks automatically back (but not

> too far) and back

>

> * there should be no dead end

> * there should be lots of "save points" (do not frustrate the gamer too

> much)

> * exceptions: when there are two alternative ways (the more difficult

> brings

> more points)

>

> What do you think?

>

> Best regards,

> Sandra

>

>

>

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