[games_access] IGDA GA-SIG at GDC?

Tara Tefertiller tara.tefertiller at gmail.com
Tue Mar 9 10:37:11 EST 2010

I'm at the GDC. Originally Michelle and I were doing this together, but her
doctor said she was a no go on travel for a little bit.

*Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through
Controller Hacks*
*Date/Time: *Friday<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&GetDaysC=12&SB=4&CPid=277>(March
12, 2010) 12:00pm — 1:00pm
*Location (room): *Esplanade Lobby, South Hall
*Track: *Game Design<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scTKs=2913&SB=4&CPid=277>
*Secondary Track:
*Format: **60-minute *Poster
*Experience Level: *All

*Session Description*
Interested in learning how exactly many gamers with disabilities play
commercial games? Want to increase the size and diversity of your game's
audience by including gamers with disabilities? Find out what some disabled
gamers are doing through hacking into commercial game controllers in order
to play your game titles for every major game console. Try some of the most
popular game controllers being used by this market - several game
controllers will be on display - are as well as get a list of key design
changes to help gamers use these controllers more easily with YOUR game.

*Intended Audience*
Designers, developers, programmers, console and game controller engineers,
and publishers interested in a crash course to learn and ask questions about
the types of game controller hacks that exist for gamers with disabilities -
issues that gamers with disabilities face every day as they try and play
your games. Information given will concrete solutions to assist gamers who
are using these alternative assistive technologies. No prerequisite
knowledge is required � just come with an open mind and willingness to
seriously consider making games accessible to MORE!

Session participants will learn about what hackers have been doing to create
game controllers that gamers with disabilities have been using, especially
gamers with mobility and cognitive disabilities. Audience members will come
away with concrete examples of how gamers with disabilities currently game
and how game designers can help assist these gamers through design
variations to make their game play experience the best possible experience!

On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling <sandra_uhling at web.de> wrote:

> Hello,


> is there something from the SIG at the GDC?

> Presentation or something else ....?


> Best regards,

> Sandra


> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/mailman/private/games_access/attachments/20100309/c26c72a6/attachment.htm>

More information about the games_access mailing list