[games_access] GamesCom 2010 (Germany)
Javier
javier.mairena at gmail.com
Tue Mar 9 02:55:49 EST 2010
Last year, in a spanish videogame festival we put my free game AudioDisc (
http://www.javiermairena.net/audiodisc.html) that have images but is
accessible for blind people.
We put a 19'' screen and tow headset. I put on my eyes a blindfold and put a
sign that read: "I won you with my eyes closed.".
Is called much attention of people, and stoped there and wanted to play.
When the game end I explained why I made the game this way for blind people.
You have to call the attention of people in a game festival where there are
a lot of new videogames in a big big screens.
2010/3/8 Barrie Ellis <oneswitch at googlemail.com>
> Hi Sandra,
>
> A good stand would be one that touches upon the four different categories
> that we commonly talk about as regards disability: physical, sight, hearing
> and cognitive.
>
> Audio Games (Sight related disabilities): I'd recommend demonstrating the
> likes of WinPong (Kitchen's Inc.) or Space Invaders for Blind (
> http://www.audiogames.net/db.php?id=spaceinvadersfortheblind) which are
> quite easy to grasp. May be worth having an A4 sheet of paper perhaps
> mentioning Peggle's colour-blind option and the uniquely accessible "The
> Pyramid" (http://www.pugfuglygames.com/Game.php?game=9) which has an
> option to magnify game-play. Loads you could talk about.
>
> Closed Captioning (Hearing related disabilities):
> http://en.wikipedia.org/wiki/Closed_captioning - scroll down to Games
> section.
>
> Physical Disability: Could use a one-switch game. Could use a pure-mouse
> game using a dwell-clicker. Could use an emulated game with controls reduced
> using a utility such as 4Noah. Could use CPU Killer to slow a compatible
> game down. I'd recommend keeping it simple though. Whacka-Monty Mole has a
> one-switch, two-switch, mouse and click and mouse with auto-fire mode.
> Available http://www.ovinebydesign.com/index.php/2009/01/01/whack-a-mole/-
>
> Cognitive Disability: Maybe something like Penalty!
> http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm- to take into account learning disabilities. This is a broad field so it
> would be very tough to cover everything of course.
>
> This is a simplistic break-down and is not comprehensive - but hope it's of
> some help.
>
> So in short - your original thoughts are great - but these might flesh them
> out a bit more.
>
> Cheers,
>
> Barrie
>
>
>
>
>
>
> --------------------------------------------------
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Sent: Sunday, March 07, 2010 7:46 PM
> To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
> Subject: [games_access] GamesCom 2010 (Germany)
>
>
> Hi all,
>>
>> the VDVC tries to get a stand on the non-profit area.
>> This looks very good. Game Accessibility will be one topic.
>>
>> A stand for Game Accessibility alone did not work.
>> I was the only who would be there, so I decided to make one stand
>> together with the VDVC.
>>
>> Now I am looking for games that can be used to present Game Accessibility.
>> * Terrestrial Invaders
>> * GameOver!
>> * maybe "My Football Game"
>> * Some One Button Games
>> * Some Audiogames
>>
>> Best regards,
>> Sandra
>>
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>
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