[games_access] IGDA GA-SIG at GDC?

Javier javier.mairena at gmail.com
Tue Mar 9 11:20:03 EST 2010

there is another one, but is at same time!!!!!
who makes the schedule??? xD

uhmmm... and is in the same location?? maybe this is an error...

I have seen it here: http://schedule.gdconf.com/
Searching "accessibility".

*Turn that noise off! Making Your Sound Effects Accessible Even When They're
Not Heard.*
*Speaker: * Karen
Research Chair, Canadian Centre of Arts and Technology)
*Date/Time: *Friday<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&GetDaysC=12&SB=4&CPid=277>(March
12, 2010) 12:00pm — 1:00pm
*Location (room): *Esplanade Lobby, South Hall
*Track: *Audio<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scTKs=2911&SB=4&CPid=277>
*Format: **60-minute *Poster
*Experience Level: *All

*Session Description*
Sound effects are often used to communicate important information in games:
they may tell the player that a character has just snuck up on them, is
firing at them, or is about to paddle over a waterfall.

Nevertheless, there are times when playing sound may be inappropriate, may
be inaudible, may become fatiguing or may be inaccessible for hard of
hearing and deaf users. Therefore, a visual alternative to sound that can
relay the same information would be beneficial to many users. The poster
presents some alternatives that have been used and introduces the results of
user tests with a new easy-to-implement system using icons and
directional/proximity information.

*Intended Audience*
Game developers, designers, and audio team members of all expertise levels
will benefit.

Learn more about simple systems that can easily be implemented to make your
games more accessible, increasing your market potential. Attendees will see
some alternatives for when the sound cannot be heard.

2010/3/9 Tara Tefertiller <tara.tefertiller at gmail.com>

> I'm at the GDC. Originally Michelle and I were doing this together, but her

> doctor said she was a no go on travel for a little bit.



> *Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through

> Controller Hacks*

> *Date/Time: *Friday<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&GetDaysC=12&SB=4&CPid=277>(March 12, 2010) 12:00pm — 1:00pm

> *Location (room): *Esplanade Lobby, South Hall

> *Track: *Game Design<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scTKs=2913&SB=4&CPid=277>

> *Secondary Track: *Production<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scTKs=2914&SB=4&CPid=277>

> *Format: **60-minute *Poster Session<https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scFMTs=1741&SB=4&CPid=277>

> *Experience Level: *All


> *Session Description*

> Interested in learning how exactly many gamers with disabilities play

> commercial games? Want to increase the size and diversity of your game's

> audience by including gamers with disabilities? Find out what some disabled

> gamers are doing through hacking into commercial game controllers in order

> to play your game titles for every major game console. Try some of the most

> popular game controllers being used by this market - several game

> controllers will be on display - are as well as get a list of key design

> changes to help gamers use these controllers more easily with YOUR game.


> *Intended Audience*

> Designers, developers, programmers, console and game controller engineers,

> and publishers interested in a crash course to learn and ask questions about

> the types of game controller hacks that exist for gamers with disabilities -

> issues that gamers with disabilities face every day as they try and play

> your games. Information given will concrete solutions to assist gamers who

> are using these alternative assistive technologies. No prerequisite

> knowledge is required � just come with an open mind and willingness to

> seriously consider making games accessible to MORE!


> *Takeaway*

> Session participants will learn about what hackers have been doing to

> create game controllers that gamers with disabilities have been using,

> especially gamers with mobility and cognitive disabilities. Audience members

> will come away with concrete examples of how gamers with disabilities

> currently game and how game designers can help assist these gamers through

> design variations to make their game play experience the best possible

> experience!



> On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling <sandra_uhling at web.de>wrote:


>> Hello,


>> is there something from the SIG at the GDC?

>> Presentation or something else ....?


>> Best regards,

>> Sandra


>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access




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