[games_access] start of gameplay
sandra_uhling at web.de
Thu Mar 18 14:13:07 EDT 2010
Sometimes the action starts directly: the
player has to control the figure direct after the start.
When he makes a break, the game figure dies.
E.g. the figure has to catch something,
or he is driving something.
How important is it, that the player does not have react directly
after the start?
It would be great to have a good short description for this.
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