[games_access] Now: Other Potential "Disabilities"
sherylflynn at yahoo.com
Sat Mar 20 02:51:36 EDT 2010
Cognitive disabilities/impairments are do not equal a busy gamer who does not have time to practice. The difference between the two groups is the potential to learn the game. The individual with cognitive impairments may never be able to play in the same way that people without cognitive impairments play, and the busy person, if he/she practices enough will get better at the game and be able to master it (given enough practice). So the difference lies in the potential for cognitive ability.
I do see, however, how creating cheats or accessibility features could make the game more fun for those who do not have time to practice and improve on their own.
~Sheryl Flynn PT, PhD
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From: D. Michelle Hinn <hinn at uiuc.edu>
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Sent: Fri, March 19, 2010 8:04:15 PM
Subject: Re: [games_access] Now: Other Potential "Disabilities"
Situationally cognitively disabled is a tricky term. I'd stick with saying that the individual would benefit from solutions for those with cognitive disabilities strengthening the need for accessibility solutions that can help those without a permanent disability.
Something like that. :)
On Mar 19, 2010, at 5:28 PM, Sandra Uhling wrote:
> Hi Thomas,
> I have these additional points:
> #Hardware and Software
> #Gaming Skills and preferences
> Beginner, casual gamer and busy gamer
> The busy gamer does not have much time, but of course he/she would like to
> play mainstream game and enjoy the story.
> So he is situational cognitive "disabled".
> (Would be me :-) )
> Best regards,
> games_access mailing list
> games_access at igda.org
games_access mailing list
games_access at igda.org
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