[games_access] Was: timing, sound information (prince of persia Now: Other Potential"Disabilities"

Thomas Westin thomas at pininteractive.com
Mon Mar 22 07:36:25 EDT 2010


Hi Sandra,

yes below is my abstract; you may get the full paper from the conference proceedings (cgames.com.sg)

Abstract

500 gamers' access

Thomas Westin
Stockholm University / KTH Forum 100 16440 Kista, Sweden

Accessibility is about adapting the environment to fit individual needs, such as being able to interact with a computer game in a certain context. This paper investigates in what way if any, do non- disabled gamers experience games as inaccessible? The background for this question is an indication about one publisher, who considered the disability group too small rather than the cost of implementation being too high. By investigating what game accessibility issues non-disabled gamers have, it is possible to argue that the target group is large enough to implement accessibility for those issues.
To answer the question above, a survey was sent to a mailing list for one of the world's largest computer games festivals, where the majority was non-disabled. Another survey was sent to a disability group mailing list for comparison. 500 answers were received which are analyzed in this paper.
The result is a sample of game accessibility and how it applies to non-disabled gamers. This sample may contribute to the creation of a census of game accessibility. Hopefully, this helps the game industry to better understand the market, based upon the scope and types of accessibility issues non- disabled gamers have. In the long run this may include more people to participate in digital culture.
Keywords
Game, accessibility, sample, non-disabled, disabilities, disabled, multimodal, interface, interaction




On 19Mar 2010, at 10:05 PM, Sandra Uhling wrote:

> Hi Thomas,
> wow I would love to see your presentation.
> Do you have a short version, summary?
> 
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von thomas at pininteractive.com
> Gesendet: Freitag, 19. März 2010 21:54
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Was: timing, sound information (prince of persia Now: Other Potential "Disabilities"
> 
> I'm going to present a paper at CGAT in Singapore in April where I have got 500 replies from gamers in general (approx 10% disabled, 90% non disabled) which indicates the potential for GA for a much wider audience
> 
> 
> Kind regards,
> 
> Thomas
> 
> (Sent from my mobile)
> 
> On 16 mar 2010, at 07.10, "Sheri Rubin" <sheri at designdirectdeliver.com> wrote:
> 
> 
> 
> 	This thread reminds me...
> 	
> 	Do you guys do any work, have any resources, etc. for gamers who aren't typically 'disabled' except when it comes to certain games? E.g. there is a decent population of gamers who can't play FPS games or even watch others play FPS games because it makes them motion sick?
> 	
> 	Sheri
> 	
> 	D. Michelle Hinn wrote: 
> 
> 		Hey Sandra! 
> 		
> 		I agree -- game accessibility is not just for those with disabilities -- so many things help improve the gaming experience for all! Thanks for your thoughts on Prince of Persia!! 
> 		
> 		Michelle 
> 		
> 		
> 
> 
> 	-- 
> 	Sheri Rubin
> 	Founder and CEO
> 	
> 	Design Direct Deliver
> 	Website: <http://www.designdirectdeliver.com> http://www.designdirectdeliver.com
> 	Email: <mailto:sheri at designdirectdeliver.com> sheri at designdirectdeliver.com
> 	
> 
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