[games_access] Game Winterfest

Sandra Uhling sandra_uhling at web.de
Thu May 27 07:01:27 EDT 2010


Hello Michelle,

I am looking forward to read about your thought about the dialogues.
Instead of a break function, they have a "go further" button.
The gamer decides himself when to go further. 

It would be great to have a concept for "interactive dialogues" and "film
dialogues".
And it would be very good to have an idea how this can be implemented as an
option.
There is a chance that the company will implement it also in other games.
We need some very good arguments :-)

Maybe this game is also useful for beginner, people who are afraid of
computer/games,
and silver gamer. Maybe it is also a very nice possibility to read and
listen to German.

Best regards,
Sandra


-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Michelle Hinn
Gesendet: Donnerstag, 27. Mai 2010 00:06
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Game Winterfest

Hi Sandra,

The ability to turn dialog on or off is definitely something that can help
those with reading difficulties as it helps people learn the game using both
auditory and visual presentations of the information. So even a commercial
game can help if it has these features -- seeing and hearing the same
information helps lock in "understanding" and after a while a person with a
reading difficulty may not need the auditory feature, as the game can help
make the "learning" seem not as much of a chore than if you used, say, flash
cards.

This is one of many things that can help those with different learning
disabilities (note: it does not mean that it is the only thing that can help
nor could one say that something that has this feature is 100% accessible
for those with cognitive disabilities -- the category is just too big and I
don't think that's the issue you are discussing in this case in either way!)
:)

I look forward to playing the game!

Michelle

On May 26, 2010, at 4:12 AM, Sandra Uhling wrote:

> Hello,
> 
> it is possible to download the game here: http://lernspiel-winterfest.de/
> It is the game for learning: reading, writing, calculation. 
> 
> Some information:
> * they have subtitles (ok missing again is the prologue)
> * unfortunately keyboard and mouse control (you need both)
> * Before you chose a dialog option you can listen to it. (as often as you
> like)
> * The focused dialog option is highlighted.
> * Wrong and right are marked with red/green. (I already asked them to
change
> this)
> * Logging: you have a diary for logging information: person, location,
items
>  It is spoken, but you can read only a short part of the texts.
> * Map: you have a map to travel fast to different locations
> * You have a nice assistant (a rat)
> * Adventure Quest are very easy, so people can focus on reading, writing,
> calculating
> * the manual is very very very beginner friendly
> * the main menu is spoken
> * it has a highlight all interactive elements function, unfortunately only
> with one symbol
>  (special symbols would be better, e.g. symbol for doors)
> 
> 
> @Michelle
> What do you think about the feature that dialog options are spoken?
> Can this help people who have problems with reading?
> 
> Best regards,
> Sandra
> 
> 
> _______________________________________________
> games_access mailing list
> games_access at igda.org
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