[games_access] Checklist for GA reviews, austrian ministry

Tara Tefertiller tara.tefertiller at gmail.com
Wed Nov 24 17:07:34 EST 2010


Present it to who? The Sig? Im a little confused.
On Nov 24, 2010 4:03 PM, "Sandra Uhling" <sandra_uhling at web.de> wrote:
> I will try something out and then present it.
>
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
Im
> Auftrag von Thomas Westin
> Gesendet: Mittwoch, 24. November 2010 22:31
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry
>
> Sandra,
>
> although I agree that better descriptions could help, I'm not sure exactly
> in what way you mean it needs a description? For instance, scalable fonts
> is pretty clear I think.
>
> Best wishes,
> Thomas
>
> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>
>
>
>
>
> On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote:
>
>> Hi Tara,
>>
>> the Top Ten list has to be updated and it really needs a description.
>> Of course it is very easy to understand, when you know what is behind it.
>> But for people who read it, they do not know what is behind it.
>>
>> Best regards,
>> Sandra
>>
>> -----Ursprüngliche Nachricht-----
>> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Im
>> Auftrag von Tara Tefertiller
>> Gesendet: Mittwoch, 24. November 2010 16:49
>> An: IGDA Games Accessibility SIG Mailing List
>> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry
>>
>> Sandra,
>>
>> The problem with having an all encompassing checklist for checking
>> game accessibility is that one list can't accurately cover everything
>> in all games, because so many games are so different, with out just
>> being something generic like our top ten list. I think the top ten
>> list is something that is easy to understand and can be tested with
>> little accessibility training- which I feel is the case with the
>> Austrian ministry.
>>
>> I feel they wouldn't do the type of testing you're speaking of. I
>> think the amount of time and knowledge that would be required to do
>> full game testing on every title would make it unlikely to be adopted
>> by any organization that plans on doing ratings.
>>
>> Also, since accessibility would be new to any rating system, I think
>> started simpler with something that is easier to check and then
>> making it more efficient and complex over time as people learn about
>> accessibility would be the most useful, and make it more likely to be
>> implemented in the first place.
>>
>> -Tara
>>
>>
>> On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote:
>>
>>> yes I realize that checking the settings is not a complete way of
>>> evaluating accessibility, but at least it provides the buyer with
>>> information that there are such settings or not, which is better
>>> than no info at all. If the features are well done is of course
>>> another level, but I doubt that there are resources to check every
>>> game on that level.
>>>
>>> Best wishes,
>>> Thomas
>>>
>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>>>
>>>
>>>
>>>
>>>
>>> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote:
>>>
>>>> Hi Thomas,
>>>>
>>>> my experience is that you have to test the whole game.
>>>> Or you are lucky and the publisher knows it very well.
>>>>
>>>> Sometimes there is a sound-only or a color-only puzzle.
>>>> Or a very hard time based puzzle. But very often you do not
>>>> notice these difficulties.
>>>>
>>>> Also there is the information: subtitle, the quality can be very bad.
>>>> (You see lots of B ratings, but very seldom A rating at
>>>> deafgamers.com)
>>>>
>>>>
>>>> I put the update of the Top Ten list with an "easy to understand"
>>>> description on my todo list.
>>>>
>>>> Best regards,
>>>> Sandra
>>>>
>>>>
>>>> -----Ursprüngliche Nachricht-----
>>>> Von: games_access-bounces at igda.org [mailto:games_access-
>>>> bounces at igda.org] Im
>>>> Auftrag von Thomas Westin
>>>> Gesendet: Dienstag, 23. November 2010 23:07
>>>> An: IGDA Games Accessibility SIG Mailing List
>>>> Betreff: Re: [games_access] Checklist for GA reviews, austrian
>>>> ministry
>>>>
>>>> Hi Sandra,
>>>>
>>>> the top ten list we made years ago could work, it is generic
>>>> enough, so you
>>>> would just need to check the settings of the game to see what
>>>> options are
>>>> available to rate it,
>>>> - except for #8 audio tags, which needs some in-game checking but
>>>> could be
>>>> enough to check at some random places of the game, not the entire
>>>> game
>>>>
>>>> http://tim.thechases.com/top10_2.pdf
>>>>
>>>> Best wishes,
>>>> Thomas
>>>>
>>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote:
>>>>
>>>>> Hello,
>>>>>
>>>>> one Austrian ministry rates games. They would like to add Game
>>>> Accessibility
>>>>> to this rating. Do we have information? Is there a checklist
>>>>> available?
>>>>>
>>>>> I do not have any information about this.
>>>>> I think it is very difficult and lot of work to test a game.
>>>>>
>>>>> E.g. you need to know if there is a sound that is important.
>>>>> So usually you have to play the whole game.
>>>>> And you have to care for lots of different things.
>>>>>
>>>>> Best regards,
>>>>> Sandra
>>>>>
>>>>> _______________________________________________
>>>>> games_access mailing list
>>>>> games_access at igda.org
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>>>>
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