[games_access] Checklist for GA reviews, austrian ministry

Sandra Uhling sandra_uhling at web.de
Wed Nov 24 17:24:47 EST 2010


Of course this SIG J

 

Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Tara Tefertiller
Gesendet: Mittwoch, 24. November 2010 23:08
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry

 

Present it to who? The Sig? Im a little confused.

On Nov 24, 2010 4:03 PM, "Sandra Uhling" <sandra_uhling at web.de> wrote:
> I will try something out and then present it.
> 
> 
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
Im
> Auftrag von Thomas Westin
> Gesendet: Mittwoch, 24. November 2010 22:31
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry
> 
> Sandra,
> 
> although I agree that better descriptions could help, I'm not sure exactly
> in what way you mean it needs a description? For instance, scalable fonts
> is pretty clear I think.
> 
> Best wishes,
> Thomas
> 
> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") 
> 
> 
> 
> 
> 
> On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote:
> 
>> Hi Tara,
>> 
>> the Top Ten list has to be updated and it really needs a description.
>> Of course it is very easy to understand, when you know what is behind it.
>> But for people who read it, they do not know what is behind it.
>> 
>> Best regards,
>> Sandra
>> 
>> -----Ursprüngliche Nachricht-----
>> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Im
>> Auftrag von Tara Tefertiller
>> Gesendet: Mittwoch, 24. November 2010 16:49
>> An: IGDA Games Accessibility SIG Mailing List
>> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry
>> 
>> Sandra,
>> 
>> The problem with having an all encompassing checklist for checking 
>> game accessibility is that one list can't accurately cover everything 
>> in all games, because so many games are so different, with out just 
>> being something generic like our top ten list. I think the top ten 
>> list is something that is easy to understand and can be tested with 
>> little accessibility training- which I feel is the case with the 
>> Austrian ministry.
>> 
>> I feel they wouldn't do the type of testing you're speaking of. I 
>> think the amount of time and knowledge that would be required to do 
>> full game testing on every title would make it unlikely to be adopted 
>> by any organization that plans on doing ratings.
>> 
>> Also, since accessibility would be new to any rating system, I think 
>> started simpler with something that is easier to check and then 
>> making it more efficient and complex over time as people learn about 
>> accessibility would be the most useful, and make it more likely to be 
>> implemented in the first place.
>> 
>> -Tara
>> 
>> 
>> On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote:
>> 
>>> yes I realize that checking the settings is not a complete way of 
>>> evaluating accessibility, but at least it provides the buyer with 
>>> information that there are such settings or not, which is better 
>>> than no info at all. If the features are well done is of course 
>>> another level, but I doubt that there are resources to check every 
>>> game on that level.
>>> 
>>> Best wishes,
>>> Thomas
>>> 
>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote:
>>> 
>>>> Hi Thomas,
>>>> 
>>>> my experience is that you have to test the whole game.
>>>> Or you are lucky and the publisher knows it very well.
>>>> 
>>>> Sometimes there is a sound-only or a color-only puzzle.
>>>> Or a very hard time based puzzle. But very often you do not
>>>> notice these difficulties.
>>>> 
>>>> Also there is the information: subtitle, the quality can be very bad.
>>>> (You see lots of B ratings, but very seldom A rating at 
>>>> deafgamers.com)
>>>> 
>>>> 
>>>> I put the update of the Top Ten list with an "easy to understand"
>>>> description on my todo list.
>>>> 
>>>> Best regards,
>>>> Sandra
>>>> 
>>>> 
>>>> -----Ursprüngliche Nachricht-----
>>>> Von: games_access-bounces at igda.org [mailto:games_access- 
>>>> bounces at igda.org] Im
>>>> Auftrag von Thomas Westin
>>>> Gesendet: Dienstag, 23. November 2010 23:07
>>>> An: IGDA Games Accessibility SIG Mailing List
>>>> Betreff: Re: [games_access] Checklist for GA reviews, austrian 
>>>> ministry
>>>> 
>>>> Hi Sandra,
>>>> 
>>>> the top ten list we made years ago could work, it is generic 
>>>> enough, so you
>>>> would just need to check the settings of the game to see what 
>>>> options are
>>>> available to rate it,
>>>> - except for #8 audio tags, which needs some in-game checking but 
>>>> could be
>>>> enough to check at some random places of the game, not the entire 
>>>> game
>>>> 
>>>> http://tim.thechases.com/top10_2.pdf
>>>> 
>>>> Best wishes,
>>>> Thomas
>>>> 
>>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote:
>>>> 
>>>>> Hello,
>>>>> 
>>>>> one Austrian ministry rates games. They would like to add Game
>>>> Accessibility
>>>>> to this rating. Do we have information? Is there a checklist 
>>>>> available?
>>>>> 
>>>>> I do not have any information about this.
>>>>> I think it is very difficult and lot of work to test a game.
>>>>> 
>>>>> E.g. you need to know if there is a sound that is important.
>>>>> So usually you have to play the whole game.
>>>>> And you have to care for lots of different things.
>>>>> 
>>>>> Best regards,
>>>>> Sandra
>>>>> 
>>>>> _______________________________________________
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>>>>> games_access at igda.org
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