[games_access] Half-Life 2 and Closed-Captioning

Barrie Ellis oneswitch at gmail.com
Wed Sep 1 15:51:22 EDT 2010


Very interesting, Sandra, and a very good thing to research. It's actually a 
game I've never had a chance to try out for myself (it's the type of game 
that makes me feel very motion sick after a few minutes of play - yes, I'm a 
big wuss). Wonder if there is an ideal example out there somewhere.

Barrie


--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Monday, August 30, 2010 6:19 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: [games_access] Half-Life 2 and Closed-Captioning

> Hi,
>
> I am wondering what deaf gamers would say about the quality of [CC] in
> Half-Life2.
> Maybe say do not say much, because they are glad, they have [CC]?
>
> I think that the quality could be better. Sometimes [CC] is missing and
> sometimes it is too much. It is great that Out-of-Screen-Sound is also
> presented,
> but it is usually hard to locate it.
>
> And it is very very difficult to keep track of the Story. It is not a 
> scene,
> it is in-gameplay,
> so it is very difficult to change the focus from gameplay to [CC]. The
> situation is usually
> dangerous and you do not want to change your focus and so you miss lots of
> [CC].
>
> A break button would be very good.
>
>
> English as spoken voice and German as [CC] is very confusing. The
> information often does not match.
> Also I have big problems to get back to German spoken voice.
>
>
> Best regards,
> Sandra
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access 




More information about the games_access mailing list