[games_access] Request to all (active) members (Jetty Kircher)

Jetty Kircher jakirch at gmail.com
Fri Sep 10 17:35:09 EDT 2010


Hello Sandra and all,
My name is Jetty. I usually just sit back and try and keep myself as
informed as I can in the SIG. I am a 3D Artist (modeler) and I want to work
in games and I think everyone should be able to play. I am a 5 year cancer
survivor so I spend most of my time trying to work on my various websites
and events but I love to follow everything on here. From my treatment I have
concentration issues and an emotional response issue so playing games is
very difficult for me sometimes. I am working on my demo reel to try and get
into a gaming company now, if anyone is interested I have a website of
videos and stuff, but no games: http://jettykircher.com. :( Wish I had some
games. Getting into the gaming world is a hard road, but I want to make
sure that I do my best to try and keep games accessible. I try and reach out
when I see something that relates or when I think I can help but usually I
have not much to offer. :-P
Love Love Jettychan

On Wed, Sep 8, 2010 at 9:00 AM, <games_access-request at igda.org> wrote:


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> Today's Topics:

>

> 1. Re: Request to all (active) members (Lynsey Graham)

> 2. Re: Request to all (active) members (Siobhan Thomas)

> 3. Re: Request to all (active) members (Siobhan Thomas)

> 4. My vision of an accessible Xbox (Sandra Uhling)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Tue, 7 Sep 2010 15:36:45 +0100

> From: "Lynsey Graham" <lgraham at blitzgamesstudios.com>

> Subject: Re: [games_access] Request to all (active) members

> To: "'IGDA Games Accessibility SIG Mailing List'"

> <games_access at igda.org>

> Message-ID:

> <fd9e0663-940f-4f8a-9cbe-868175dfac05 at blitzgamesstudios.com>

> Content-Type: text/plain; charset="us-ascii"

>

> Lynsey Graham - I'm a designer at Blitz Games. The division of the company

> I work in develops games for the 360, PS3, Wii, but we also have a division

> focussing on 'serious games'. Although I appreciate that not all games will

> be accessible for all people, I would like to see gaming become broader in

> appeal and accessibility, because...well, variety never killed anyone.

>

> So far my practical contribution to accessibility in mainstream gaming has

> been to make sure that the subtitles for Dead to Rights Retribution were as

> clear and comprehensive as possible, with characters and dialogue sources

> being defined along with key sound effects. It wasn't quite as

> comprehensive as I would have liked (would have like some more of the sound

> effects subtitled) but it was a start.

>

> -----Original Message-----

> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

> On Behalf Of John Bannick

> Sent: 07 September 2010 10:03

> To: games_access at igda.org

> Subject: [games_access] Request to all (active) members

>

> Sandra,

>

> John Bannick here.

>

> I'm Chief Technology Officer for 7-128 Games.

> I'm one of the folks who designs and codes our games.

>

> We're small, but we've got over 20 blind and/or motion-impaired

> accessible games out there, with more to come.

>

> The SIG, especially Barrie's very specific critiques, has been helpful

> in telling us what features to add in that respect.

>

> jhb

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

> --

>

> IMPORTANT INFORMATION

>

> Information and any attached documentation from Blitz Games Studios Limited

> (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim

> & BlitzTech) is intended for the use of the addressee only and may contain

> confidential information.

>

> If you are not the intended recipient please delete this email and notify

> us immediately.

>

> Please note that without the prior written consent of Blitz Games Studios

> Limited any form of distribution, copying or use of this email or the

> information in it is strictly prohibited and may be unlawful.

>

> Attachments to this email may accidentally contain software viruses. You

> are advised to take all reasonable precautions to minimise this risk and to

> carry out a virus check on any attachments before they are opened.

>

> Any formal offer contained in this email is subject to the standard terms &

> conditions of Blitz Games Studios Limited and must be signed by both

> parties. Any views or opinions expressed are solely those of the author and

> do not necessarily represent those of Blitz Games Studios Limited.

>

> Blitz Games Studios Limited is registered in England (company no: 2482913).

> Its registered address is Regent Square House, The Parade, Leamington Spa,

> Warwickshire, CV32 4NL, UK

>

> ***********

>

>

>

> ------------------------------

>

> Message: 2

> Date: Tue, 7 Sep 2010 10:10:16 -0600

> From: "Siobhan Thomas" <four at nucleus.com>

> Subject: Re: [games_access] Request to all (active) members

> To: games_access at igda.org

> Message-ID: <92803d9e11374cf4a6f38051cbd50fe3.four at nucleus.com>

> Content-Type: text/plain; charset=utf-8

>

> Hi Lynsey,

>

> Along with a few others on this list, I am organising

> a game accessibility symposium in London on October

> 13. Any chance you would like to come along to it and

> sit on a panel discussing game accessibility for

> mainstream games?

>

> I will be emailing the main list early next week to

> publicise, but considering your experience with main

> stream titles I think it would be very interesting to

> hear what you have to say.

>

> Siobhan

>

>

>

> ------- Original Message -------

> >From : Lynsey

> Graham[mailto:lgraham at blitzgamesstudios.com]

> Sent : 9/7/2010 8:36:45 AM

> To : games_access at igda.org

> Cc :

> Subject : RE: Re: [games_access] Request to all

> (active) members

>

> Lynsey Graham - I'm a designer at Blitz Games. The

> division of the company I work in develops games for

> the 360, PS3, Wii, but we also have a division

> focussing on 'serious games'. Although I appreciate

> that not all games will be accessible for all people,

> I would like to see gaming become broader in appeal

> and accessibility, because...well, variety never

> killed anyone.

>

> So far my practical contribution to accessibility in

> mainstream gaming has been to make sure that the

> subtitles for Dead to Rights Retribution were as

> clear and comprehensive as possible, with characters

> and dialogue sources being defined along with key

> sound effects. It wasn't quite as comprehensive as I

> would have liked (would have like some more of the

> sound effects subtitled) but it was a start.

>

> -----Original Message-----

>

>

> Sandra,

>

> John Bannick here.

>

> I'm Chief Technology Officer for 7-128 Games.

> I'm one of the folks who designs and codes our games.

>

> We're small, but we've got over 20 blind and/or

> motion-impaired

> accessible games out there, with more to come.

>

> The SIG, especially Barrie's very specific critiques,

> has been helpful

> in telling us what features to add in that respect.

>

> jhb

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

> --

>

> IMPORTANT INFORMATION

>

> Information and any attached documentation from Blitz

> Games Studios Limited (including its divisions: Blitz

> Games, Volatile Games, Blitz Arcade, TruSim &

> BlitzTech) is intended for the use of the addressee

> only and may contain confidential information.

>

> If you are not the intended recipient please delete

> this email and notify us immediately.

>

> Please note that without the prior written consent of

> Blitz Games Studios Limited any form of distribution,

> copying or use of this email or the information in it

> is strictly prohibited and may be unlawful.

>

> Attachments to this email may accidentally contain

> software viruses. You are advised to take all

> reasonable precautions to minimise this risk and to

> carry out a virus check on any attachments before

> they are opened.

>

> Any formal offer contained in this email is subject

> to the standard terms & conditions of Blitz Games

> Studios Limited and must be signed by both parties.

> Any views or opinions expressed are solely those of

> the author and do not necessarily represent those of

> Blitz Games Studios Limited.

>

> Blitz Games Studios Limited is registered in England

> (company no: 2482913). Its registered address is

> Regent Square House, The Parade, Leamington Spa,

> Warwickshire, CV32 4NL, UK

>

> ***********

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

>

>

> ------------------------------

>

> Message: 3

> Date: Tue, 7 Sep 2010 11:33:04 -0600

> From: "Siobhan Thomas" <four at nucleus.com>

> Subject: Re: [games_access] Request to all (active) members

> To: games_access at igda.org

> Message-ID: <049f4acc6722419896f9839fe3f08461.four at nucleus.com>

> Content-Type: text/plain; charset=utf-8

>

> I guess I have emailed the list already to publicise:)

>

> If anyone else is in London and interested in taking

> part please email me offlist.

>

> I will send some more details to everyone in the next

> week.

>

>

>

> ------- Original Message -------

> >From : Siobhan Thomas[mailto:four at nucleus.com]

> Sent : 9/7/2010 10:10:16 AM

> To : games_access at igda.org

> Cc :

> Subject : RE: Re: [games_access] Request to all

> (active) members

>

> Hi Lynsey,

>

> Along with a few others on this list, I am organising

> a game accessibility symposium in London on October

> 13. Any chance you would like to come along to it and

> sit on a panel discussing game accessibility for

> mainstream games?

>

> I will be emailing the main list early next week to

> publicise, but considering your experience with main

> stream titles I think it would be very interesting to

> hear what you have to say.

>

> Siobhan

>

>

>

> ------- Original Message -------

> >From : Lynsey

> Graham[ mailto:lgraham at blitzgamesstudios.com]

> Sent : 9/7/2010 8:36:45 AM

> To : games_access at igda.org

> Cc :

> Subject : RE: Re: [games_access] Request to all

> (active) members

>

> Lynsey Graham - I'm a designer at Blitz Games. The

> division of the company I work in develops games for

> the 360, PS3, Wii, but we also have a division

> focussing on 'serious games'. Although I appreciate

> that not all games will be accessible for all people,

> I would like to see gaming become broader in appeal

> and accessibility, because...well, variety never

> killed anyone.

>

> So far my practical contribution to accessibility in

> mainstream gaming has been to make sure that the

> subtitles for Dead to Rights Retribution were as

> clear and comprehensive as possible, with characters

> and dialogue sources being defined along with key

> sound effects. It wasn't quite as comprehensive as I

> would have liked (would have like some more of the

> sound effects subtitled) but it was a start.

>

> -----Original Message-----

>

>

> Sandra,

>

> John Bannick here.

>

> I'm Chief Technology Officer for 7-128 Games.

> I'm one of the folks who designs and codes our games.

>

> We're small, but we've got over 20 blind and/or

> motion-impaired

> accessible games out there, with more to come.

>

> The SIG, especially Barrie's very specific critiques,

> has been helpful

> in telling us what features to add in that respect.

>

> jhb

> _______________________________________________

> games_access mailing list

> games_access at igda.org

>

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

> --

>

> IMPORTANT INFORMATION

>

> Information and any attached documentation from Blitz

> Games Studios Limited (including its divisions: Blitz

> Games, Volatile Games, Blitz Arcade, TruSim &

> BlitzTech) is intended for the use of the addressee

> only and may contain confidential information.

>

> If you are not the intended recipient please delete

> this email and notify us immediately.

>

> Please note that without the prior written consent of

> Blitz Games Studios Limited any form of distribution,

> copying or use of this email or the information in it

> is strictly prohibited and may be unlawful.

>

> Attachments to this email may accidentally contain

> software viruses. You are advised to take all

> reasonable precautions to minimise this risk and to

> carry out a virus check on any attachments before

> they are opened.

>

> Any formal offer contained in this email is subject

> to the standard terms & conditions of Blitz Games

> Studios Limited and must be signed by both parties.

> Any views or opinions expressed are solely those of

> the author and do not necessarily represent those of

> Blitz Games Studios Limited.

>

> Blitz Games Studios Limited is registered in England

> (company no: 2482913). Its registered address is

> Regent Square House, The Parade, Leamington Spa,

> Warwickshire, CV32 4NL, UK

>

> ***********

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

>

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

>

>

> ------------------------------

>

> Message: 4

> Date: Wed, 8 Sep 2010 11:06:02 +0200

> From: "Sandra Uhling" <sandra_uhling at web.de>

> Subject: [games_access] My vision of an accessible Xbox

> To: "'IGDA Games Accessibility SIG Mailing List'"

> <games_access at igda.org>

> Message-ID: <001a01cb4f35$1053a7d0$30faf770$@de>

> Content-Type: text/plain; charset="us-ascii"

>

> Hi,

>

> this is only a brainstorming. I hope it does help.

> (Here are only the first steps.)

>

>

> Most important points:

> * Kinect AND Gamepad (not OR)

> * Xbox menu and game menus - accessible as possible

> * It is inclusion (not integration)

>

>

> # Kinect AND Gamepad:

> I see the gamepad as additional type of input for Kinect.

> There are some gamer who need (want) a gamepad!

>

> Notes:

> You need very good PR and Marketing why an "Exergame" still supports a

> gamepad.

> Of course everything is reconfigurable and (maybe it can be mixed).

>

> Questions:

> Is it possible to have a "head" or "eye" tracking with Kinect?

>

>

> # Xbox menu and game menu:

> * One Button (automatic scanning, configurable speed)

> * Gamepad

> * Voice (also as one button solution)

> * one hand

> * one foot (dance pad or buttons are lower on screen)

> * ...

> (e.g. Terrestrial Invaders www.ua-games.gr/ti)

>

> Maybe here you can support the developers?

> * Design Pattern, library, examples, ...

> * Some Information about it: why, what to avoid ...

>

> # Inclusion:

> Integration: people are able to play a game

> Inclusion: people can play the same game together!

> = Try to make games accessible as possible

>

>

>

> Little bit off-topic:

> * "Controller-less" ?

> * Is it possible to add elements to the skeleton?

> * e.g. training to use the "white cane" for blind people?

>

>

>

> Best regards,

> Sandra

>

>

>

>

>

> ------------------------------

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

> End of games_access Digest, Vol 78, Issue 8

> *******************************************

>




--
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