[games_access] Request to all (active) members
Siobhan Thomas
four at nucleus.com
Tue Sep 7 13:33:04 EDT 2010
I guess I have emailed the list already to publicise:)
If anyone else is in London and interested in taking
part please email me offlist.
I will send some more details to everyone in the next
week.
------- Original Message -------
>From : Siobhan Thomas[mailto:four at nucleus.com]
Sent : 9/7/2010 10:10:16 AM
To : games_access at igda.org
Cc :
Subject : RE: Re: [games_access] Request to all
(active) members
Hi Lynsey,
Along with a few others on this list, I am organising
a game accessibility symposium in London on October
13. Any chance you would like to come along to it and
sit on a panel discussing game accessibility for
mainstream games?
I will be emailing the main list early next week to
publicise, but considering your experience with main
stream titles I think it would be very interesting to
hear what you have to say.
Siobhan
------- Original Message -------
>From : Lynsey
Graham[ mailto:lgraham at blitzgamesstudios.com]
Sent : 9/7/2010 8:36:45 AM
To : games_access at igda.org
Cc :
Subject : RE: Re: [games_access] Request to all
(active) members
Lynsey Graham - I'm a designer at Blitz Games. The
division of the company I work in develops games for
the 360, PS3, Wii, but we also have a division
focussing on 'serious games'. Although I appreciate
that not all games will be accessible for all people,
I would like to see gaming become broader in appeal
and accessibility, because...well, variety never
killed anyone.
So far my practical contribution to accessibility in
mainstream gaming has been to make sure that the
subtitles for Dead to Rights Retribution were as
clear and comprehensive as possible, with characters
and dialogue sources being defined along with key
sound effects. It wasn't quite as comprehensive as I
would have liked (would have like some more of the
sound effects subtitled) but it was a start.
-----Original Message-----
Sandra,
John Bannick here.
I'm Chief Technology Officer for 7-128 Games.
I'm one of the folks who designs and codes our games.
We're small, but we've got over 20 blind and/or
motion-impaired
accessible games out there, with more to come.
The SIG, especially Barrie's very specific critiques,
has been helpful
in telling us what features to add in that respect.
jhb
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