[games_access] Advice for a Hidden Object Game?

Sandra Uhling sandra_uhling at web.de
Fri Apr 22 06:15:02 EDT 2011


Hi,

some thoughts:

* I looove the ideas with symobls. I did not see this, when I played such a
game.

* words = are also useful when kids learn another language!
A very nice idea to learn vocabulary. I looooove it.
Imagine you make a game, that is a game in one country and a teaching game
in another country :-)

* spoken words = can add benefits for others.

* Time based? In Germany we have one game the add a "relax modes".
 So you have time enough to search. I personally think some more "modes"
would be nice: relax modes, difficulty with 2x minutes, difficulty with x
minutes

* What about hint systems?
 The game I played gave bonus points and this could be used for hints.
  Maybe a step-to-step hint would be nice? E.g. Half of the screen, quarter
....
  So you do not get the information where it exactly is, only the area where
it is.

Best regards,
Sandra

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Charlie Jackson
Gesendet: Freitag, 22. April 2011 03:37
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Advice for a Hidden Object Game?

Thanks Nissa!! Definitely love the idea of some positive feedback,
especially where kids are involved. A written and vocal notice of what was
found sounds great :)

-------------

Charlie Jackson

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On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig <nissa.ludwig at gmail.com>
wrote:


	Charlie,

	You might offer feedback for finding the object, like a "success"
sound or signal of some kind.  You might also consider flashing the word for
a successful find. If you wanted to go nuts on the 'helping to teach
reading' side you might think about both flashing the name and, perhaps,
having your characters say the word as it appears on screen. Perhaps a
screen flash as a signal would also work. If you are not working with
disabled children, you might think about that alone. If they are, it might
be a good addition to any sort of sound indication.

	I love this idea and wish you the best! 

	Hopefully helpfully,

	Nissa

	On Apr 21, 2011 5:34 PM, "Charlie Jackson"
<charlie at cataclysmicgames.com> wrote:
	> Hello!
	> 
	> I am making a Hidden Object type game for kids for an
	> experimentalgameplay.com challenge (the theme is Clones, and the
idea is to
	> make a game in a one-week period based on the theme, they do it
monthly). My
	> fiancee's sister gave me the idea to make a Hidden Object type
game for
	> young kids who cannot read yet. They love to play them, but can't
read what
	> they're supposed to find, so they can't play without her around to
read the
	> list off to them, so the idea was to put pictures of what is to be
found. I
	> also figured that voicing the choices when the player hovers over
it would
	> make it easier, as well as perhaps help to learn to read.
	> 
	> I am posting this here, though, to ask if there were any other
possible
	> accessibility ideas to integrate. Any advice is greatly
appreciated :)
	> 
	> -------------
	> 
	> Charlie Jackson
	> 
	> Keep up to date with everything going on, "Like" The Critterverse
on
	> Facebook!
http://www.facebook.com/pages/The-Critterverse/151620901536271
	> 
	> Or just get the major updates, subscribe to the newsletter here
and check
	> out The Critterverse all at the same time:
http://www.thecritterverse.com
	

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