[games_access] games_access Digest, Vol 90, Issue 6

Ian Hamilton i_h at hotmail.com
Mon Aug 15 15:21:05 EDT 2011



Also TVs aren't always larger, especially in the case of kids living at home with a small TV in their bedroom as that'll often be the only thing that they're allowed to play on, not the main TV in the living room.


> From: games_access-request at igda.org

> Subject: games_access Digest, Vol 90, Issue 6

> To: games_access at igda.org

> Date: Mon, 15 Aug 2011 10:00:05 -0400

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> Today's Topics:

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> 1. Re: Portal 2 :-) (Thomas Westin)

> 2. Re: Portal 2 :-) (Lynsey Graham)

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> ----------------------------------------------------------------------

>

> Message: 1

> Date: Mon, 15 Aug 2011 10:14:34 +0200

> From: Thomas Westin <thomasw at dsv.su.se>

> Subject: Re: [games_access] Portal 2 :-)

> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> Message-ID: <3F6C12C0-D7BA-406E-8CE2-6CE2F6BBE36F at dsv.su.se>

> Content-Type: text/plain; charset=us-ascii

>

> larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed

>

> Kind regards,

> Thomas

>

> (Sent from my mobile)

>

> On 11 aug 2011, at 22:37, "Sandra Uhling" <sandra_uhling at web.de> wrote:

>

> > Hi,

> >

> > Portal 2 is very interesting. It looks like they

> > redesigned the visual parts.

> >

> > The menu is larger(!) and easier to see. :-)

> > Also the hints in the tutorial are very good to see.

> > The subtitles are larger, too.

> >

> > The PC Version supports also the controller.

> > It would be nice when the controller could also be remapped.

> > At least they provide some settings to choose from.

> >

> >

> > That are very nice changes :-)

> >

> > I am wondering if we need larger visuals because of larger TVs?

> > Maybe this is a nice example where non-disabled gamers need also

> > larger visuals?

> >

> >

> > Best regards,

> > Sandra

> >

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> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> > The main SIG website page is http://igda-gasig.org

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>

> ------------------------------

>

> Message: 2

> Date: Mon, 15 Aug 2011 10:54:24 +0100

> From: Lynsey Graham <lgraham at blitzgamesstudios.com>

> Subject: Re: [games_access] Portal 2 :-)

> To: 'IGDA Games Accessibility SIG Mailing List'

> <games_access at igda.org>

> Message-ID:

> <790f3d28-a660-466b-b5ce-73e6c1977ee2 at blitzgamesstudios.com>

> Content-Type: text/plain; charset="us-ascii"

>

> There's also the issue of resolution to consider - many of the initial high-definition games that came out on the 360 had difficult to read text, subtitles or icons when played on a standard definition TV. Dead Rising was particularly notable, it even has a section on its Wiki page dedicated to the 'text-size issues' (http://en.wikipedia.org/wiki/Dead_Rising#Text-size_issues). I had loads of problems playing Fable II because I couldn't tell what the context-sensitive action icons were - I'd accidentally insult who I was talking to when I was trying to be nice, or eat food unnecessarily, which was a pain if I had limited stock. :(

>

> -----Original Message-----

> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin

> Sent: 15 August 2011 09:15

> To: IGDA Games Accessibility SIG Mailing List

> Subject: Re: [games_access] Portal 2 :-)

>

> larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed

>

> Kind regards,

> Thomas

>

> (Sent from my mobile)

>

> On 11 aug 2011, at 22:37, "Sandra Uhling" <sandra_uhling at web.de> wrote:

>

> > Hi,

> >

> > Portal 2 is very interesting. It looks like they

> > redesigned the visual parts.

> >

> > The menu is larger(!) and easier to see. :-)

> > Also the hints in the tutorial are very good to see.

> > The subtitles are larger, too.

> >

> > The PC Version supports also the controller.

> > It would be nice when the controller could also be remapped.

> > At least they provide some settings to choose from.

> >

> >

> > That are very nice changes :-)

> >

> > I am wondering if we need larger visuals because of larger TVs?

> > Maybe this is a nice example where non-disabled gamers need also

> > larger visuals?

> >

> >

> > Best regards,

> > Sandra

> >

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> > The main SIG website page is http://igda-gasig.org

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

> The main SIG website page is http://igda-gasig.org

>

>

>

> ------------------------------

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

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>

> End of games_access Digest, Vol 90, Issue 6

> *******************************************


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