[games_access] Portal 2 :-)

Lynsey Graham lgraham at blitzgamesstudios.com
Mon Aug 15 05:54:24 EDT 2011


There's also the issue of resolution to consider - many of the initial high-definition games that came out on the 360 had difficult to read text, subtitles or icons when played on a standard definition TV.  Dead Rising was particularly notable, it even has a section on its Wiki page dedicated to the 'text-size issues' (http://en.wikipedia.org/wiki/Dead_Rising#Text-size_issues).  I had loads of problems playing Fable II because I couldn't tell what the context-sensitive action icons were - I'd accidentally insult who I was talking to when I was trying to be nice, or eat food unnecessarily, which was a pain if I had limited stock. :(

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin
Sent: 15 August 2011 09:15
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Portal 2 :-)

larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed 

Kind regards,
Thomas

(Sent from my mobile)

On 11 aug 2011, at 22:37, "Sandra Uhling" <sandra_uhling at web.de> wrote:

> Hi,
> 
> Portal 2 is very interesting. It looks like they 
> redesigned the visual parts.
> 
> The menu is larger(!) and easier to see. :-)
> Also the hints in the tutorial are very good to see.
> The subtitles are larger, too.
> 
> The PC Version supports also the controller.
> It would be nice when the controller could also be remapped.
> At least they provide some settings to choose from.
> 
> 
> That are very nice changes :-)
> 
> I am wondering if we need larger visuals because of larger TVs?
> Maybe this is a nice example where non-disabled gamers need also
> larger visuals?
> 
> 
> Best regards,
> Sandra
> 
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