[games_access] games_access Digest, Vol 90, Issue 6

Ian Hamilton i_h at hotmail.com
Mon Aug 15 15:21:05 EDT 2011


Also TVs aren't always larger, especially in the case of kids living at home with a small TV in their bedroom as that'll often be the only thing that they're allowed to play on, not the main TV in the living room.

> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 90, Issue 6
> To: games_access at igda.org
> Date: Mon, 15 Aug 2011 10:00:05 -0400
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> Today's Topics:
> 
>    1. Re: Portal 2 :-) (Thomas Westin)
>    2. Re: Portal 2 :-) (Lynsey Graham)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Mon, 15 Aug 2011 10:14:34 +0200
> From: Thomas Westin <thomasw at dsv.su.se>
> Subject: Re: [games_access] Portal 2 :-)
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <3F6C12C0-D7BA-406E-8CE2-6CE2F6BBE36F at dsv.su.se>
> Content-Type: text/plain;	charset=us-ascii
> 
> larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed 
> 
> Kind regards,
> Thomas
> 
> (Sent from my mobile)
> 
> On 11 aug 2011, at 22:37, "Sandra Uhling" <sandra_uhling at web.de> wrote:
> 
> > Hi,
> > 
> > Portal 2 is very interesting. It looks like they 
> > redesigned the visual parts.
> > 
> > The menu is larger(!) and easier to see. :-)
> > Also the hints in the tutorial are very good to see.
> > The subtitles are larger, too.
> > 
> > The PC Version supports also the controller.
> > It would be nice when the controller could also be remapped.
> > At least they provide some settings to choose from.
> > 
> > 
> > That are very nice changes :-)
> > 
> > I am wondering if we need larger visuals because of larger TVs?
> > Maybe this is a nice example where non-disabled gamers need also
> > larger visuals?
> > 
> > 
> > Best regards,
> > Sandra
> > 
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Mon, 15 Aug 2011 10:54:24 +0100
> From: Lynsey Graham <lgraham at blitzgamesstudios.com>
> Subject: Re: [games_access] Portal 2 :-)
> To: 'IGDA Games Accessibility SIG Mailing List'
> 	<games_access at igda.org>
> Message-ID:
> 	<790f3d28-a660-466b-b5ce-73e6c1977ee2 at blitzgamesstudios.com>
> Content-Type: text/plain; charset="us-ascii"
> 
> There's also the issue of resolution to consider - many of the initial high-definition games that came out on the 360 had difficult to read text, subtitles or icons when played on a standard definition TV.  Dead Rising was particularly notable, it even has a section on its Wiki page dedicated to the 'text-size issues' (http://en.wikipedia.org/wiki/Dead_Rising#Text-size_issues).  I had loads of problems playing Fable II because I couldn't tell what the context-sensitive action icons were - I'd accidentally insult who I was talking to when I was trying to be nice, or eat food unnecessarily, which was a pain if I had limited stock. :(
> 
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin
> Sent: 15 August 2011 09:15
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Portal 2 :-)
> 
> larger TVs gives larger visuals :) but also allows playing from larger distances so adapting the size of visuals is still needed 
> 
> Kind regards,
> Thomas
> 
> (Sent from my mobile)
> 
> On 11 aug 2011, at 22:37, "Sandra Uhling" <sandra_uhling at web.de> wrote:
> 
> > Hi,
> > 
> > Portal 2 is very interesting. It looks like they 
> > redesigned the visual parts.
> > 
> > The menu is larger(!) and easier to see. :-)
> > Also the hints in the tutorial are very good to see.
> > The subtitles are larger, too.
> > 
> > The PC Version supports also the controller.
> > It would be nice when the controller could also be remapped.
> > At least they provide some settings to choose from.
> > 
> > 
> > That are very nice changes :-)
> > 
> > I am wondering if we need larger visuals because of larger TVs?
> > Maybe this is a nice example where non-disabled gamers need also
> > larger visuals?
> > 
> > 
> > Best regards,
> > Sandra
> > 
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
> 
> 
> 
> ------------------------------
> 
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
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> 
> End of games_access Digest, Vol 90, Issue 6
> *******************************************
 		 	   		  
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