[games_access] Affordability of Game Accessibility

Barrie Ellis oneswitch at gmail.com
Sun Dec 11 05:09:48 EST 2011


Price is of course a fundamental access issue, that goes across the board.
And yes, disabled people tend to get whacked price wise linked to a variety
of things. Sometimes economies of scale, sometimes as they require far more
complicated equipment and so on. Roll on the single platform, which you can
use a wide range of controllers tailored to your own abilities and games
that can be adjusted broadly too.

Barrie

--------------------------------------------------
From: <blazeeagle at suddenlink.net>
Sent: Saturday, December 10, 2011 11:35 PM
To: <games_access at igda.org>
Subject: [games_access] Affordability of Game Accessibility


> Well, What about disabled gamers on a limited or even a fixed income who

> can't afford the game accessibility equipment required to play? That seems

> like an valid accessibility concern. Even if someone with limited funds

> has a game console or PC with a game or two, It might have been a gift &

> not acquired via ones own personal funds.

>

> My intention isn't to seem miserly but this aspect, In my experience at

> least, Can be ignored or brushed aside.

>

> Kind regards,

>

> BlazeEagle

>

> -----Original Message-----

> From: games_access-request at igda.org

> Sent: Wednesday, December 07, 2011 10:00 AM

> To: games_access at igda.org

> Subject: games_access Digest, Vol 94, Issue 3

>

> Send games_access mailing list submissions to

> games_access at igda.org

>

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>

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>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of games_access digest..."

>

>

> Today's Topics:

>

> 1. Re: [SPAM 4] Game Accessibility and Hardware (Thomas Westin)

> 2. Re: games_access Digest, Vol 94, Issue 2

> (blazeeagle at suddenlink.net)

> 3. Re: games_access Digest, Vol 94, Issue 2 (Sandra Uhling)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Tue, 6 Dec 2011 17:03:12 +0100

> From: Thomas Westin <thomasw at dsv.su.se>

> Subject: Re: [games_access] [SPAM 4] Game Accessibility and Hardware

> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> Message-ID: <98AFFA2B-BDF4-47B7-ADF5-EED4331F2EF9 at dsv.su.se>

> Content-Type: text/plain; charset="windows-1252"

>

> the term accessibility is used in many contexts and means different

> things, so it is only a matter of which definition you use

>

> using the definition defined by the SIG in the 2004 white paper:

> Game Accessibility can be defined as the ability to play a game even when

> functioning under limiting conditions. Limiting conditions can be

> functional limitations, or disabilities ? such as blindness, deafness, or

> mobility limitations.

>

> the text says "Limiting conditions can be..." which does not exclude other

> factors than disabilities - such as things in the environment e.g. gray

> colors, small display etc.

>

> Mvh / Best regards

> Thomas Westin

> Stockholm University :: dsv.su.se :: +46 73-707 86 86

>

> On 5Dec 2011, at 1:00 PM, Sandra Uhling wrote:

>

>> Hello,

>>

>> I would like to know your thoughts about this:

>> Is this Game Accessibility, too?

>>

>>

>> * offline modus needs internet connection

>> * game needs to be registered you need an account

>>

>> * display can only show gray colors

>> * display is very small

>> * hardware has only a small amount of buttons

>>

>>

>> I am not sure, but did we already say that money is not part of

>> Game Accessibility? That is another area, but not Game Accessibility.

>>

>> Best regards,

>> Sandra

>>

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>> The main SIG website page is http://igda-gasig.org

>

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> ------------------------------

>

> Message: 2

> Date: Wed, 7 Dec 2011 06:24:41 -0500

> From: <blazeeagle at suddenlink.net>

> Subject: Re: [games_access] games_access Digest, Vol 94, Issue 2

> To: <games_access at igda.org>

> Message-ID: <793EF4A831F044EF8DD605DEE7834419 at Aarons>

> Content-Type: text/plain; format=flowed; charset="utf-8";

> reply-type=original

>

> It?s not necessarily a accessibility issue per se but if a disabled person

> wants to play offline & if their disability is severe enough, The gamer

> must

> have assistance with typing in their log in credentials. Because unless

> I?m

> mistaken, some games even in single player, off line mode, still require

> logging in with their credentials.

>

> A display that can only show gray colors can impact accessibility if

> game-play requires recognition of colors to accomplish game objectives.

> So,

> This is definitely an accessibility issue. In addition to color objective

> indicators, Objectives could have text indicators.

>

> A small display can definitely affect gamers with vision impairments. If a

> display is too small, glasses or even a magnification overlay, won?t help

> much if at all.

>

> A small amount of buttons can definitely affect gamers with certain

> disabilities. Also, Button positions can affect game accessibility for

> those

> with impaired hand/finger dexterity and/or impaired coordination.

> Reconfigurable button positions would be quite beneficial.

>

> Money IS a part of game accessibility because if a gamer can?t afford

> accessible controllers and/or other accessibility equipment, They

> obviously

> can?t game!

>

> Kind regards,

>

> BlazeEagle

>

> -----Original Message-----

> From: games_access-request at igda.org

> Sent: Monday, December 05, 2011 10:00 AM

> To: games_access at igda.org

> Subject: games_access Digest, Vol 94, Issue 2

>

> Send games_access mailing list submissions to

> games_access at igda.org

>

> To subscribe or unsubscribe via the World Wide Web, visit

> http://seven.pairlist.net/mailman/listinfo/games_access

> or, via email, send a message with subject or body 'help' to

> games_access-request at igda.org

>

> You can reach the person managing the list at

> games_access-owner at igda.org

>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of games_access digest..."

>

>

> Today's Topics:

>

> 1. Game Accessibility and Hardware (Sandra Uhling)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Mon, 5 Dec 2011 13:00:41 +0100

> From: "Sandra Uhling" <sandra_uhling at web.de>

> Subject: [games_access] Game Accessibility and Hardware

> To: "'IGDA Games Accessibility SIG Mailing List'"

> <games_access at igda.org>

> Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de>

> Content-Type: text/plain; charset="us-ascii"

>

> Hello,

>

> I would like to know your thoughts about this:

> Is this Game Accessibility, too?

>

>

> * offline modus needs internet connection

> * game needs to be registered you need an account

>

> * display can only show gray colors

> * display is very small

> * hardware has only a small amount of buttons

>

>

> I am not sure, but did we already say that money is not part of

> Game Accessibility? That is another area, but not Game Accessibility.

>

> Best regards,

> Sandra

>

>

>

> ------------------------------

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

> The main SIG website page is http://igda-gasig.org

>

> End of games_access Digest, Vol 94, Issue 2

> *******************************************

>

>

>

> ------------------------------

>

> Message: 3

> Date: Wed, 7 Dec 2011 12:41:43 +0100

> From: "Sandra Uhling" <sandra_uhling at web.de>

> Subject: Re: [games_access] games_access Digest, Vol 94, Issue 2

> To: <blazeeagle at suddenlink.net>, "'IGDA Games Accessibility SIG

> Mailing List'" <games_access at igda.org>

> Message-ID: <000801ccb4d5$31d41c80$957c5580$@de>

> Content-Type: text/plain; charset="UTF-8"

>

> Hello Blazeeagle,

>

> thank you very much.

>

> Anno 2070 needs in single offline mode an internet connection.

> The gamer has also to create a profile. (Screenreader accessible?)

>

> Money: I thought about a social barrier:

> A family with healthy kids does not have money to buy a game.

> This is not part of Accessibility I would say.

>

>

>

> Best regards,

> Sandra

>

>

> -----Urspr?ngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

> Im Auftrag von blazeeagle at suddenlink.net

> Gesendet: Mittwoch, 7. Dezember 2011 12:25

> An: games_access at igda.org

> Betreff: Re: [games_access] games_access Digest, Vol 94, Issue 2

>

> It?s not necessarily a accessibility issue per se but if a disabled person

> wants to play offline & if their disability is severe enough, The gamer

> must

> have assistance with typing in their log in credentials. Because unless

> I?m

> mistaken, some games even in single player, off line mode, still require

> logging in with their credentials.

>

> A display that can only show gray colors can impact accessibility if

> game-play requires recognition of colors to accomplish game objectives.

> So,

> This is definitely an accessibility issue. In addition to color objective

> indicators, Objectives could have text indicators.

>

> A small display can definitely affect gamers with vision impairments. If a

> display is too small, glasses or even a magnification overlay, won?t help

> much if at all.

>

> A small amount of buttons can definitely affect gamers with certain

> disabilities. Also, Button positions can affect game accessibility for

> those

> with impaired hand/finger dexterity and/or impaired coordination.

> Reconfigurable button positions would be quite beneficial.

>

> Money IS a part of game accessibility because if a gamer can?t afford

> accessible controllers and/or other accessibility equipment, They

> obviously

> can?t game!

>

> Kind regards,

>

> BlazeEagle

>

> -----Original Message-----

> From: games_access-request at igda.org

> Sent: Monday, December 05, 2011 10:00 AM

> To: games_access at igda.org

> Subject: games_access Digest, Vol 94, Issue 2

>

> Send games_access mailing list submissions to

> games_access at igda.org

>

> To subscribe or unsubscribe via the World Wide Web, visit

> http://seven.pairlist.net/mailman/listinfo/games_access

> or, via email, send a message with subject or body 'help' to

> games_access-request at igda.org

>

> You can reach the person managing the list at

> games_access-owner at igda.org

>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of games_access digest..."

>

>

> Today's Topics:

>

> 1. Game Accessibility and Hardware (Sandra Uhling)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Mon, 5 Dec 2011 13:00:41 +0100

> From: "Sandra Uhling" <sandra_uhling at web.de>

> Subject: [games_access] Game Accessibility and Hardware

> To: "'IGDA Games Accessibility SIG Mailing List'"

> <games_access at igda.org>

> Message-ID: <000001ccb345$8363e8a0$8a2bb9e0$@de>

> Content-Type: text/plain; charset="us-ascii"

>

> Hello,

>

> I would like to know your thoughts about this:

> Is this Game Accessibility, too?

>

>

> * offline modus needs internet connection

> * game needs to be registered you need an account

>

> * display can only show gray colors

> * display is very small

> * hardware has only a small amount of buttons

>

>

> I am not sure, but did we already say that money is not part of

> Game Accessibility? That is another area, but not Game Accessibility.

>

> Best regards,

> Sandra

>

>

>

> ------------------------------

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

> The main SIG website page is http://igda-gasig.org

>

> End of games_access Digest, Vol 94, Issue 2

> *******************************************

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

> The main SIG website page is http://igda-gasig.org

>

>

>

> ------------------------------

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

> The main SIG website page is http://igda-gasig.org

>

> End of games_access Digest, Vol 94, Issue 3

> *******************************************

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

> The main SIG website page is http://igda-gasig.org




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