[games_access] An emotional Response to Kinect not "seeing" peoplein wheel chairs.

Sandra Uhling sandra_uhling at web.de
Wed Jan 5 12:43:35 EST 2011


just one thought: I did not try it myself,
but one host of the gamescom said that he was very interested into this
So he asked people in a wheelchair to play Kinectimals. He said that it
very well. For jumping you just have to raise one arm.

So it could be interesting to send Tessa one copy of Kinectimals?
I would be very interested in the second article :-)

Best regards,

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Lynsey Graham
Gesendet: Mittwoch, 5. Januar 2011 17:44
An: 'IGDA Games Accessibility SIG Mailing List'
Betreff: Re: [games_access] An emotional Response to Kinect not "seeing"
peoplein wheel chairs.

As Microsoft pointed out in their response, the first wave of Kinect titles
were encouraged to make as much use of body tracking as possible and
developers were firmly discouraged from offering a standard controller
option, presumably in the hope of making sure the game was fully designed
around Kinect rather than a standard controller experience with Kinect
control shoehorned in (as happened with a lot of early Wii titles).

I think most games from here on in will be able to detect sitting players as
the skeletal detection stuff has come a long way from the early days of
Kinect development – quite a few games can already. Whether or not the game
will require full body control will depend on the game itself.

In some good news though, there are big developers looking into Kinect and
alternative controllers in a different way:


From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Tara Tefertiller
Sent: 05 January 2011 15:17
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] An emotional Response to Kinect not "seeing"
peoplein wheel chairs.

I just thought that this was interesting to read and thought I'd share.


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