[games_access] An emotional Response to Kinect not"seeing" peoplein wheel chairs.
oneswitch at gmail.com
Wed Jan 5 12:55:39 EST 2011
Definitely would be preferable for games to offer alternative controller
schemes. Something like Heavy Rain did with it's Move edition - but to offer
simplified schemes (Heavy Rain is probably one of the least accessible games
ever made for those struggling with standard joypads).
Just to add - Kinect's "Joy Ride" can be played from a sitting position:
Exciting to hear that Valve are thinking about Eye control in games. That
sort of thinking might bring the cost of flexible eye-trackers down (i.e. an
eye tracker that can cope with head movement, that doesn't require you to
wear heavy technology laden glasses).
Is it too late to wish everyone a happy new year? I'm doing it anyway.
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Wednesday, January 05, 2011 5:43 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: Re: [games_access] An emotional Response to Kinect not"seeing"peopleinwheel chairs.
> just one thought: I did not try it myself,
> but one host of the gamescom said that he was very interested into this
> So he asked people in a wheelchair to play Kinectimals. He said that it
> very well. For jumping you just have to raise one arm.
> So it could be interesting to send Tessa one copy of Kinectimals?
> I would be very interested in the second article :-)
> Best regards,
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Auftrag von Lynsey Graham
> Gesendet: Mittwoch, 5. Januar 2011 17:44
> An: 'IGDA Games Accessibility SIG Mailing List'
> Betreff: Re: [games_access] An emotional Response to Kinect not "seeing"
> peoplein wheel chairs.
> As Microsoft pointed out in their response, the first wave of Kinect
> were encouraged to make as much use of body tracking as possible and
> developers were firmly discouraged from offering a standard controller
> option, presumably in the hope of making sure the game was fully designed
> around Kinect rather than a standard controller experience with Kinect
> control shoehorned in (as happened with a lot of early Wii titles).
> I think most games from here on in will be able to detect sitting players
> the skeletal detection stuff has come a long way from the early days of
> Kinect development - quite a few games can already. Whether or not the
> will require full body control will depend on the game itself.
> In some good news though, there are big developers looking into Kinect and
> alternative controllers in a different way:
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Tara Tefertiller
> Sent: 05 January 2011 15:17
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] An emotional Response to Kinect not "seeing"
> peoplein wheel chairs.
> I just thought that this was interesting to read and thought I'd share.
> games_access mailing list
> games_access at igda.org
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