[games_access] An emotional Response to Kinect not"seeing" peoplein wheel chairs.

Barrie Ellis oneswitch at gmail.com
Wed Jan 5 12:55:39 EST 2011


Definitely would be preferable for games to offer alternative controller 
schemes. Something like Heavy Rain did with it's Move edition - but to offer 
simplified schemes (Heavy Rain is probably one of the least accessible games 
ever made for those struggling with standard joypads).

Just to add - Kinect's "Joy Ride" can be played from a sitting position: 
http://www.gamebase.info/magazine/read/joy-ride-for-kinect_379.html

Exciting to hear that Valve are thinking about Eye control in games. That 
sort of thinking might bring the cost of flexible eye-trackers down (i.e. an 
eye tracker that can cope with head movement, that doesn't require you to 
wear heavy technology laden glasses).

Is it too late to wish everyone a happy new year? I'm doing it anyway.

Barrie




--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Wednesday, January 05, 2011 5:43 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: Re: [games_access] An emotional Response to Kinect not"seeing"peopleinwheel chairs.

> Hi,
>
> just one thought: I did not try it myself,
> but one host of the gamescom said that he was very interested into this
> topic.
> So he asked people in a wheelchair to play Kinectimals. He said that it
> worked
> very well. For jumping you just have to raise one arm.
>
> So it could be interesting to send Tessa one copy of Kinectimals?
> I would be very interested in the second article :-)
>
> Best regards,
> Sandra
>
>
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] 
> Im
> Auftrag von Lynsey Graham
> Gesendet: Mittwoch, 5. Januar 2011 17:44
> An: 'IGDA Games Accessibility SIG Mailing List'
> Betreff: Re: [games_access] An emotional Response to Kinect not "seeing"
> peoplein wheel chairs.
>
> As Microsoft pointed out in their response, the first wave of Kinect 
> titles
> were encouraged to make as much use of body tracking as possible and
> developers were firmly discouraged from offering a standard controller
> option, presumably in the hope of making sure the game was fully designed
> around Kinect rather than a standard controller experience with Kinect
> control shoehorned in (as happened with a lot of early Wii titles).
>
>
>
> I think most games from here on in will be able to detect sitting players 
> as
> the skeletal detection stuff has come a long way from the early days of
> Kinect development - quite a few games can already.  Whether or not the 
> game
> will require full body control will depend on the game itself.
>
>
>
> In some good news though, there are big developers looking into Kinect and
> alternative controllers in a different way:
>
>
>
> http://www.develop-online.net/news/36663/Valve-envisions-eye-movement-contro
> llers
>
>
>
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Tara Tefertiller
> Sent: 05 January 2011 15:17
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] An emotional Response to Kinect not "seeing"
> peoplein wheel chairs.
>
>
>
> I just thought that this was interesting to read and thought I'd share.
>
> http://blog.ncpad.org/2011/01/04/microsoft-kinect-fail-for-wheelchair-bound-
> gamers/
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access 




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