[games_access] GA Prejudices, question to our Game Designer and Game Developers

Tara Tefertiller ttefertiller at igda-gasig.org
Tue Jan 18 09:57:15 EST 2011


I seem to see the following ideas floating around in studios who aren't well
educated on accessibility.

- Implementing accessibility features take too much time, making them too
expensive.
- I've never heard of this before, so it must not be important.
- I'm not required to do it by anyone, so I don't want to take the time to
learn.
-Changing something for accessibility changes my design, and I designed it
this way for a reason. Accessibility takes away from the "experience" I
wished to create.
-I can play the game just fine, I don't understand what you're asking.


I think some of these feelings are very similar to the ones Sandra talked
about.


On Fri, Jan 14, 2011 at 5:11 PM, Sandra Uhling <sandra_uhling at web.de> wrote:

> Hello,
>
> one very big big big prejudice about Game Accessibility
> seems to be:
>
> * Games are designed to be played in a certain way.
> => There should be no possibility to change them.
> => Gamers who face barriers should not play it.
> => Gamers who love the story, but do not like to learn fighting, should
> play
> another game.
> => When you cannot finish a game, you should not play it.
>  => Game are ment to achive something, and finishing a game is a part of
> this.
>
> I would really love to know what you think about this.
>
>
>
> FYI: Situation in Germany
> Well, at the Gamescom they said they are highly interested ....
> Looks like this was a lie.
>
> I also have some contacts who say: "Wow that is so important, why do they
> not do it?"
> But they would never say this in public.
>
> So activity and interest is 0 in Germany.
>
>
> Best regards,
> Sandra
>
>
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>
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