[games_access] A catalog of 1 switch interface patterns?
Colven at ace-centre.org.uk
Wed Jan 19 11:56:40 EST 2011
Simon Judge (Barnsley General Hospital) and I wrote 'Switch Access to
Technology' which you may find useful.
Sorry about the long URL
ACE Centre, Oxford, UK
> -----Original Message-----
> From: games_access-bounces at igda.org
[mailto:games_access-bounces at igda.org]
> On Behalf Of Tim Holt
> Sent: Wednesday, January 19, 2011 2:38 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] A catalog of 1 switch interface patterns?
> I'm wondering if there are any studies or design patterns/templates
> effective 1 switch interfaces. I don't mean hardware but rather
> and specifically user interface design.
> For example, suppose I want the user to enter a number from 0 to 9. I
> certainly make one up, but has anyone sat down and looked at how it's
> Another example would be highlighting of the current selection. A
> ways to do it, but is there a "most effective" way?
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