[games_access] A catalog of 1 switch interface patterns?

David Colven Colven at ace-centre.org.uk
Wed Jan 19 11:56:40 EST 2011


Simon Judge (Barnsley General Hospital) and I wrote 'Switch Access to
Technology' which you may find useful.

http://www.ace-centre.org.uk/index.cfm?pageid=01AC8F54-3048-7290-FE3D372
D6EF105B1&productid=01AC5664-3048-7290-FE07CFA10C4BAA07

Sorry about the long URL

David Colven
ACE Centre, Oxford, UK
www.ace-centre.org.uk



> -----Original Message-----

> From: games_access-bounces at igda.org

[mailto:games_access-bounces at igda.org]

> On Behalf Of Tim Holt

> Sent: Wednesday, January 19, 2011 2:38 PM

> To: IGDA Games Accessibility SIG Mailing List

> Subject: [games_access] A catalog of 1 switch interface patterns?

>

> I'm wondering if there are any studies or design patterns/templates

for

> effective 1 switch interfaces. I don't mean hardware but rather

software

> and specifically user interface design.

>

> For example, suppose I want the user to enter a number from 0 to 9. I

can

> certainly make one up, but has anyone sat down and looked at how it's

most

> effective?

>

> Another example would be highlighting of the current selection. A

thousand

> ways to do it, but is there a "most effective" way?

>

> Sent from my iPhone

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