[games_access] A catalog of 1 switch interface patterns?

David Colven Colven at ace-centre.org.uk
Wed Jan 19 11:56:40 EST 2011

Simon Judge (Barnsley General Hospital) and I wrote 'Switch Access to
Technology' which you may find useful.


Sorry about the long URL

David Colven
ACE Centre, Oxford, UK

> -----Original Message-----

> From: games_access-bounces at igda.org

[mailto:games_access-bounces at igda.org]

> On Behalf Of Tim Holt

> Sent: Wednesday, January 19, 2011 2:38 PM

> To: IGDA Games Accessibility SIG Mailing List

> Subject: [games_access] A catalog of 1 switch interface patterns?


> I'm wondering if there are any studies or design patterns/templates


> effective 1 switch interfaces. I don't mean hardware but rather


> and specifically user interface design.


> For example, suppose I want the user to enter a number from 0 to 9. I


> certainly make one up, but has anyone sat down and looked at how it's


> effective?


> Another example would be highlighting of the current selection. A


> ways to do it, but is there a "most effective" way?


> Sent from my iPhone

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