[games_access] games_access Digest, Vol 83, Issue 39

BlazeEagle blazeeagle at suddenlink.net
Tue Jan 25 11:10:02 EST 2011


I was gonna look into that Orbitouch until I went to it's site & I
discovered it's freakin' $400!!

Aaron Baker



--------------------------------------------------
From: <games_access-request at igda.org>
Sent: Tuesday, January 25, 2011 10:00 AM
To: <games_access at igda.org>
Subject: games_access Digest, Vol 83, Issue 39


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> Today's Topics:

>

> 1. Keyless Keyboard and Mouse (Tara Tefertiller)

> 2. Our First Weekly Topic (Tara Tefertiller)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Mon, 24 Jan 2011 17:37:58 -0500

> From: Tara Tefertiller <ttefertiller at igda-gasig.org>

> Subject: [games_access] Keyless Keyboard and Mouse

> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> Message-ID:

> <AANLkTikoWe4rJE+O-P85j0iL4VEMxiB05VDHuwBQ=DRc at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Hey guys,

>

> I was wondering if anyone had an experience with these sort of items. I

> just

> stumbled upon this - the Orbitouch Keyless

> Keyboard<http://www.orbitouch.com/>.

> Are these things easy to use/worth investing in/and so on?

>

> Thanks!

>

> --

> Tara Tefertiller - Chairperson

> IGDA Game Accessibility SIG

>

> igda-gasig.org

> http://gameaccesssig.forumotion.com/

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> Message: 2

> Date: Tue, 25 Jan 2011 09:52:30 -0500

> From: Tara Tefertiller <ttefertiller at igda-gasig.org>

> Subject: [games_access] Our First Weekly Topic

> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

> Message-ID:

> <AANLkTim2xLe_o31E7S7r3mVV5iTk8n4p2ZZhW1nOVTrZ at mail.gmail.com>

> Content-Type: text/plain; charset="windows-1252"

>

> Good morning (or afternoon) Everyone!

>

> It's time for our first weekly topic!!

>

> "How could we define a minimum accessibility standard that is easy to

> implement for all game developers? Compare this with including alternative

> text for all images on a website ? a technically easy thing to do, if you

> just remember to do

> it!"<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>

>

>

> What are your thoughts? Is it a simple list of must haves? Does it vary by

> game? Are games too diverse to have a "one size fits all" type of minimum?

>

>

>

> Please go to the forums, register, and post your

> thoughts<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>.

> Remember, the highlights and conclusion of this discussion *will be posted

> on the website* so it's important that we make these topics a worth while

> read.

>

> AND YES! We actually do get visitors to the site everyday, and so

> providing

> more and more meaningful content it a must.

>

>

>

> Thanks everyone!

> --

> Tara Tefertiller - Chairperson

> IGDA Game Accessibility SIG

>

> igda-gasig.org

> http://gameaccesssig.forumotion.com/

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> End of games_access Digest, Vol 83, Issue 39

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