[games_access] Our First Weekly Topic
ttefertiller at igda-gasig.org
Tue Jan 25 13:05:16 EST 2011
Firstly, our white paper is almost fully updated. In fact, almost everything
under about "About Accessibility" section, is information that has been
updated from the white paper, and posted on our site. When the white paper
is fully updated it also will be posted on the site.
Additionally, in that information we have listed different categories of
disabilities (although it is fairly general) and even types of difficulties
it can cause it game when their needs are met. So most of the information
you are looking for is already available in some form.
Secondly, I think you're not quite understand the point of the forum. It's
all opinion based and supposed to encourage thought and discussion. For
example, rather than deciding not to participate you could say something
along the lines of:
"I don't believe we currently have enough information and resources to
accomplish this task, but if we did I think a top ten list to follow would
be the easiest for developers."
That was just an example. It shows you don't think we can do it currently,
but if we were able to do it, you would do it like this.
Additionally, when a developer asks for a list of things we could do (as Max
did) and you reply with "We can't do that or we don't know how," it sort of
makes a look bad. If we don't know how to make things accessibility, and
we're a SIG, who would know how?
And I guess I would think of it like this:
Would doctor's wait to treat cancer until they knew everything about it, or
use they knowledge they currently use to fight it while still researching
new and better options?
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG
On Tue, Jan 25, 2011 at 12:40 PM, Sandra Uhling <sandra_uhling at web.de>wrote:
> the list for barriers is needed:
> * for us
> * for developers to find the needed recommendations
> The White Paper is needed, too.
> When we are going to work with low quality basic information,
> I will not work on this project.
> Best regards,
> *Von:* "Tara Tefertiller" <ttefertiller at igda-gasig.org>
> *Gesendet:* 25.01.2011 18:26:30
> *An:* "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> *Betreff:* Re: [games_access] Our First Weekly Topic
> We've gotten nearly all of the basic information on our site. They are
> listed on our website under "About Game Accessibility." We list different
> disabilities, US census data on how people need disabilities, and even list
> possible solutions.
> What he is saying is the developers aren't going to want to look at what
> the issues or the data or any of that. If their boss says "We need to be
> accessible," it will be his job to make the game accessible. Telling him
> "There are deaf gamers," doesn't tell him what the solution is, only the
> problem. He wants to hear "Use closed captions." So by listing barriers, we
> aren't doing anything for him. If that was all he needed, we could just link
> him to various websites.
> He then goes on about how such a list could be developed in a way that was
> a realistic model for developers to follow that would also encourage more
> accessibility. It's sort of a tiered system that he is requesting.
> Additionally, I think if a developer is requesting a list of how to fix the
> problem, it would be a step backward to give him a list of barriers or the
> white paper. The list of barriers identifies the problem and the white paper
> is made to get people aware of/educated on/interested about accessibility.
> He clearly already cares about accessibility, and wants the problems fixed.
> You could always go back and ask him directly in the forum what he means.
> If you click the quote button you can highlight that part of his post that
> is confusing to you.
> Tara Tefertiller - Chairperson
> IGDA Game Accessibility SIG
> On Tue, Jan 25, 2011 at 12:14 PM, Sandra Uhling <sandra_uhling at web.de>wrote:
>> sorry I do not understand this. Wha exactly is he looking for?
>> My personal opinion: first check all basic information! Like list of
>> barriers, white paper, ....
>> Best regards,
>> *Von:* "Tara Tefertiller" <ttefertiller at igda-gasig.org>
>> *Gesendet:* 25.01.2011 17:43:37
>> *An:* "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>> *Betreff:* Re: [games_access] Our First Weekly Topic
>> We've had a producer from a small studio enter our forums and say what he
>> would like out of a accessibility standard if we were to make one. Why not
>> take the time to address his request!
>> Tara Tefertiller - Chairperson
>> IGDA Game Accessibility SIG
>> On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller <
>> ttefertiller at igda-gasig.org> wrote:
>>> Good morning (or afternoon) Everyone!
>>> It's time for our first weekly topic!!
>>> "How could we define a minimum accessibility standard that is easy to
>>> implement for all game developers? Compare this with including alternative
>>> text for all images on a website – a technically easy thing to do, if you
>>> just remember to do it!"<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>
>>> What are your thoughts? Is it a simple list of must haves? Does it vary
>>> by game? Are games too diverse to have a "one size fits all" type of
>>> Please go to the forums, register, and post your thoughts<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>.
>>> Remember, the highlights and conclusion of this discussion *will be
>>> posted on the website* so it's important that we make these topics a
>>> worth while read.
>>> AND YES! We actually do get visitors to the site everyday, and so
>>> providing more and more meaningful content it a must.
>>> Thanks everyone!
>>> Tara Tefertiller - Chairperson
>>> IGDA Game Accessibility SIG
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