[games_access] games_access Digest, Vol 83, Issue 39

Tara Tefertiller ttefertiller at igda-gasig.org
Tue Jan 25 11:11:14 EST 2011


Oh, wow... I hadn't even seen the price!

On Tue, Jan 25, 2011 at 11:10 AM, BlazeEagle <blazeeagle at suddenlink.net>wrote:

> I was gonna look into that Orbitouch until I went to it's site & I
> discovered it's freakin' $400!!
>
> Aaron Baker
>
>
>
> --------------------------------------------------
> From: <games_access-request at igda.org>
> Sent: Tuesday, January 25, 2011 10:00 AM
> To: <games_access at igda.org>
> Subject: games_access Digest, Vol 83, Issue 39
>
>  Send games_access mailing list submissions to
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>> Today's Topics:
>>
>>  1. Keyless Keyboard and Mouse (Tara Tefertiller)
>>  2. Our First Weekly Topic (Tara Tefertiller)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Mon, 24 Jan 2011 17:37:58 -0500
>> From: Tara Tefertiller <ttefertiller at igda-gasig.org>
>> Subject: [games_access] Keyless Keyboard and Mouse
>> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>> Message-ID:
>> <AANLkTikoWe4rJE+O-P85j0iL4VEMxiB05VDHuwBQ=DRc at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Hey guys,
>>
>> I was wondering if anyone had an experience with these sort of items. I
>> just
>> stumbled upon this - the Orbitouch Keyless
>> Keyboard<http://www.orbitouch.com/>.
>> Are these things easy to use/worth investing in/and so on?
>>
>> Thanks!
>>
>> --
>> Tara Tefertiller - Chairperson
>> IGDA Game Accessibility SIG
>>
>> igda-gasig.org
>> http://gameaccesssig.forumotion.com/
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>> ------------------------------
>>
>> Message: 2
>> Date: Tue, 25 Jan 2011 09:52:30 -0500
>> From: Tara Tefertiller <ttefertiller at igda-gasig.org>
>> Subject: [games_access] Our First Weekly Topic
>> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>> Message-ID:
>> <AANLkTim2xLe_o31E7S7r3mVV5iTk8n4p2ZZhW1nOVTrZ at mail.gmail.com>
>> Content-Type: text/plain; charset="windows-1252"
>>
>> Good morning (or afternoon) Everyone!
>>
>> It's time for our first weekly topic!!
>>
>> "How could we define a minimum accessibility standard that is easy to
>> implement for all game developers? Compare this with including alternative
>> text for all images on a website ? a technically easy thing to do, if you
>> just remember to do
>> it!"<
>> http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2
>> >
>>
>>
>> What are your thoughts? Is it a simple list of must haves? Does it vary by
>> game? Are games too diverse to have a "one size fits all" type of minimum?
>>
>>
>>
>> Please go to the forums, register, and post your
>> thoughts<
>> http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2
>> >.
>> Remember, the highlights and conclusion of this discussion *will be posted
>> on the website* so it's important that we make these topics a worth while
>> read.
>>
>> AND YES! We actually do get visitors to the site everyday, and so
>> providing
>> more and more meaningful content it a must.
>>
>>
>>
>> Thanks everyone!
>> --
>> Tara Tefertiller - Chairperson
>> IGDA Game Accessibility SIG
>>
>> igda-gasig.org
>> http://gameaccesssig.forumotion.com/
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>>
>> ------------------------------
>>
>> _______________________________________________
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>>
>> End of games_access Digest, Vol 83, Issue 39
>> ********************************************
>>
>
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-- 
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG

igda-gasig.org
http://gameaccesssig.forumotion.com/
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