[games_access] Our First Weekly Topic
Tara Tefertiller
ttefertiller at igda-gasig.org
Tue Jan 25 12:26:30 EST 2011
Sandra,
We've gotten nearly all of the basic information on our site. They are
listed on our website under "About Game Accessibility." We list different
disabilities, US census data on how people need disabilities, and even list
possible solutions.
What he is saying is the developers aren't going to want to look at what the
issues or the data or any of that. If their boss says "We need to be
accessible," it will be his job to make the game accessible. Telling him
"There are deaf gamers," doesn't tell him what the solution is, only the
problem. He wants to hear "Use closed captions." So by listing barriers, we
aren't doing anything for him. If that was all he needed, we could just link
him to various websites.
He then goes on about how such a list could be developed in a way that was a
realistic model for developers to follow that would also encourage more
accessibility. It's sort of a tiered system that he is requesting.
Additionally, I think if a developer is requesting a list of how to fix the
problem, it would be a step backward to give him a list of barriers or the
white paper. The list of barriers identifies the problem and the white paper
is made to get people aware of/educated on/interested about accessibility.
He clearly already cares about accessibility, and wants the problems fixed.
You could always go back and ask him directly in the forum what he means. If
you click the quote button you can highlight that part of his post that is
confusing to you.
--
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG
igda-gasig.org
http://gameaccesssig.forumotion.com/
On Tue, Jan 25, 2011 at 12:14 PM, Sandra Uhling <sandra_uhling at web.de>wrote:
> Hi,
>
> sorry I do not understand this. Wha exactly is he looking for?
> My personal opinion: first check all basic information! Like list of
> barriers, white paper, ....
>
> Best regards,
> Sandra
>
>
> ------------------------------
> *Von:* "Tara Tefertiller" <ttefertiller at igda-gasig.org>
> *Gesendet:* 25.01.2011 17:43:37
> *An:* "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> *Betreff:* Re: [games_access] Our First Weekly Topic
>
>
> We've had a producer from a small studio enter our forums and say what he
> would like out of a accessibility standard if we were to make one. Why not
> take the time to address his request!
>
> --
> Tara Tefertiller - Chairperson
> IGDA Game Accessibility SIG
>
> igda-gasig.org
> http://gameaccesssig.forumotion.com/
>
>
>
> On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller <
> ttefertiller at igda-gasig.org> wrote:
>
>> Good morning (or afternoon) Everyone!
>>
>> It's time for our first weekly topic!!
>>
>> "How could we define a minimum accessibility standard that is easy to
>> implement for all game developers? Compare this with including alternative
>> text for all images on a website – a technically easy thing to do, if you
>> just remember to do it!"<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>
>>
>>
>> What are your thoughts? Is it a simple list of must haves? Does it vary by
>> game? Are games too diverse to have a "one size fits all" type of minimum?
>>
>>
>>
>> Please go to the forums, register, and post your thoughts<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>.
>> Remember, the highlights and conclusion of this discussion *will be
>> posted on the website* so it's important that we make these topics a
>> worth while read.
>>
>> AND YES! We actually do get visitors to the site everyday, and so
>> providing more and more meaningful content it a must.
>>
>>
>>
>> Thanks everyone!
>> --
>> Tara Tefertiller - Chairperson
>> IGDA Game Accessibility SIG
>>
>> igda-gasig.org
>> http://gameaccesssig.forumotion.com/
>>
>>
>
>
>
>
>
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