[games_access] Our First Weekly Topic
ttefertiller at igda-gasig.org
Tue Jan 25 14:28:37 EST 2011
Could you go repost this on the forums so when I go to put the highlights of
the discussion on the site I don't forget about this? (Also so that Max can
read it, he isn't on the email list.)
Also, be sure to let me know when you're website is ready so that i can post
it on our website was well.
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG
On Tue, Jan 25, 2011 at 2:24 PM, Eleanor Robinson <eleanor at 7128.com> wrote:
> I think it is possible to publish minimal guidelines. It will not address
> every issue, but it should address the major issues. For Example:
> Visual disabilities
> 1. Developers should include the ability to increase text size in all text
> 2. Any color used should be selected from a list of acceptable color-blind
> safe colors and/or should have sufficient texture difference to enable a
> color blind person to differentiate between two colors.
> 3. All controls should be labeled to allow gamers to know what the controls
> 4. All developers should follow a logical and consistent tab order to keep
> context for a blind or visually impaired gamer.
> 5. Sounds and descriptive material should enhance the gamers understanding
> of what is happening in the game.
> Each area could be identified and specific minimum standards developed.
> The above are just a stream of consciousness type of statements and would
> need to be reworked to make them address each of the issues.
> We are working on a website to help game developers with adding
> accessibility features in their games for blind and VI gamers. It is a work
> in progress. We will announce it soon.
> Eleanor Robinson
> 7-128 Software
> games_access mailing list
> games_access at igda.org
> The main SIG website page is http://igda-gasig.org
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