[games_access] helpyouplay is back :-) ?
Eelke Folmer
eelke.folmer at gmail.com
Thu Jul 14 12:02:45 EDT 2011
Hi,
I let this domain expire last year but someone else registered it and put my
copyrighted content mixed with a number of spam links. I sent a cease and
desist letter to the hosting company, so I hope the content will be taken
down soon.
Best Eelke
On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson <eleanor at 7128.com> wrote:
> **
> On 7/13/2011 5:47 AM, Sandra Uhling wrote:
>
> Hello,
>
> it looks like that http://www.helpyouplay.com/ is back.
> That is very nice :-)
>
>
> Best regards,
> Sandra
>
> _______________________________________________
> games_access mailing listgames_access at igda.orghttp://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
> This is what I get when I select that URL.
>
> Interaction Design Pattern Library for Games <http://www.helpyouplay.com/>
> Welcome
>
> Welcome to the Interaction Design Patterns for Games Library. With this
> collection we aim to provide game developers with proven solutions to
> frequent usability and accessibility problems in games. So like pokies<http://www.onlinepokiesaustralia.com.au>and slots
> online <http://www.bestslotsonline.ca> there are many gaming platforms
> that dont perform the the level they once did.
> What is a pattern?
>
> A pattern tells a designer *when*, *how* and *why* the solution can be
> applied. more.. <http://en.wikipedia.org/wiki/Interaction_design_pattern>.
> Recent patterns
>
>
> dynamic difficulty level<http://www.helpyouplay.com/patterns/dynamic_difficulty_adjustment.xml>
> Dynamically adjusting the difficulty to the performance of the user may
> prevent frustration skippable cutscenes
> <http://www.helpyouplay.com/patterns/skippable_cutscenes.xml>
> Nothing more annoying than having to see the same cutscene over and over
> again Visual saves
> <http://www.helpyouplay.com/visual_saves.xml>A screen shot next to a save
> game makes it easier to identify a savegame Four of the Biggest PC Games
> Reviewed
>
> While console gaming has become increasingly popular over the past decade,
> PC game has stayed constant with their release of online titles. Four very
> popular titles make up much of the online gaming world, all of them in very
> different genres. There’s still truly something for everyone in the PC
> gaming market.
>
> *League of Legends*, one of the most popular online games currently is one
> that is actually free-to-play (f2p). This new financial model is one that is
> currently becoming trendy in online PC gaming, with League of Legends as the
> current example of mainstream success. Released in late 2009, League of
> Legends (LoL) was inspired by a very successful predecessor, Defense of the
> Ancients (DotA), a Warcraft 3 custom game. Like many PC games at the time,
> LoL attempted to copy the general concept of Defense of the Ancients while
> putting their own style on the game. For those who once played Defense of
> the Ancients or Heroes of Newerth (another DotA clone), LoL will be very
> familiar.
>
> League of Legends is considered to be a part of the genre called Massive
> Online Battle Arena. This genre blends Real Time Strategy with control over
> a single aspect or unit. This is unlike other successful real time strategy
> games in which the player controls many different units. Controlling their
> one unit, players must work as a team to defeat their opponents, which are
> also controlled by other players. Matches can have up to ten players, five
> to a side. The sense of competition in these games might be the biggest pull
> for LoL, as nearly the entire game is based around defeating other players.
>
> Currently, there are over 70 unique units for each player to choose from.
> Each unit, or “champion”, normally has four unique skills. Because there are
> so many unique abilities in the game, there is in fact a steep learning
> curve for those new to the genre. LoL has found ways to help these new
> players, with a dedicated leveling system that matches players with others
> of equal skill. This allows for competitive matches from day one, with
> growing challenges as the player improves. There is relatively little risk
> for new players to try the game, due to its f2p model. Those who do in fact
> decide to spend money on League receive no in-game benefits, but instead
> have an easier time unlocking new champions to play with. This only gives
> the player more options to work with, but doesn’t give a leg up so to speak
> over their opponents.
>
> With a dedicated ranking system, an extremely large fan base, an
> interesting business model, and a very active design team, League of Legends
> has catapulted itself to the front of online gaming. LoL is following in the
> footsteps of other popular online games with its growing popularity in the blocked
> drains sydney<http://www.sydneyemergencyplumbing.com.au/plumbing-services/blocked-drains>e-sport market. With over seventy thousand concurrent viewers watching a
> single game online during tournaments, it’s easy to see that League of
> Legends is here to stay as a popular online game.
>
> ___
>
> There is a lot more beside what I copied, but you get the message.
>
> Eleanor Robinson
> 7-128 Software
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
--
Best, Eelke
Eelke Folmer
Assistant Professor
Department of Computer Science and Engineering
University of Nevada, Reno
http://www.eelke.com
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