[games_access] helpyouplay is back :-) ?

Michelle Hinn hinn at uiuc.edu
Thu Jul 14 13:29:46 EDT 2011


Ah, I was wondering what was up with the site because it had a lot of incomplete stuff and weird links. Hope you get that resolved soon! Is there another site where you have this content now?

Michelle

On Jul 14, 2011, at 11:02 AM, Eelke Folmer wrote:

> Hi, 
> 
> I let this domain expire last year but someone else registered it and put my copyrighted content mixed with a number of spam links. I sent a cease and desist letter to the hosting company, so I hope the content will be taken down soon. 
> 
> Best Eelke
> 
> 
> 
> 
> On Wed, Jul 13, 2011 at 8:35 AM, Eleanor Robinson <eleanor at 7128.com> wrote:
> On 7/13/2011 5:47 AM, Sandra Uhling wrote:
>> 
>> Hello,
>> 
>> it looks like that http://www.helpyouplay.com/ is back.
>> That is very nice :-)
>> 
>> 
>> Best regards,
>> Sandra
>> 
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>> 
> This is what I get when I select that URL.
> 
> Interaction Design Pattern Library for Games
> 
> Welcome
> 
> Welcome to the Interaction Design Patterns for Games Library. With this collection we aim to provide game developers with proven solutions to frequent usability and accessibility problems in games. So like pokies and slots online there are many gaming platforms that dont perform the the level they once did.
> 
> What is a pattern?
> 
> A pattern tells a designer when, how and why the solution can be applied. more...
> 
> Recent patterns
> 
> 
> 
> 
> dynamic difficulty level
> Dynamically adjusting the difficulty to the performance of the user may prevent frustration	skippable cutscenes 
> Nothing more annoying than having to see the same cutscene over and over again	Visual saves
> A screen shot next to a save game makes it easier to identify a savegame
> Four of the Biggest PC Games Reviewed
> 
> While console gaming has become increasingly popular over the past decade, PC game has stayed constant with their release of online titles. Four very popular titles make up much of the online gaming world, all of them in very different genres. There’s still truly something for everyone in the PC gaming market.
> 
> League of Legends, one of the most popular online games currently is one that is actually free-to-play (f2p). This new financial model is one that is currently becoming trendy in online PC gaming, with League of Legends as the current example of mainstream success. Released in late 2009, League of Legends (LoL) was inspired by a very successful predecessor, Defense of the Ancients (DotA), a Warcraft 3 custom game. Like many PC games at the time, LoL attempted to copy the general concept of Defense of the Ancients while putting their own style on the game. For those who once played Defense of the Ancients or Heroes of Newerth (another DotA clone), LoL will be very familiar.
> 
> League of Legends is considered to be a part of the genre called Massive Online Battle Arena. This genre blends Real Time Strategy with control over a single aspect or unit. This is unlike other successful real time strategy games in which the player controls many different units. Controlling their one unit, players must work as a team to defeat their opponents, which are also controlled by other players. Matches can have up to ten players, five to a side. The sense of competition in these games might be the biggest pull for LoL, as nearly the entire game is based around defeating other players.
> 
> Currently, there are over 70 unique units for each player to choose from. Each unit, or “champion”, normally has four unique skills. Because there are so many unique abilities in the game, there is in fact a steep learning curve for those new to the genre. LoL has found ways to help these new players, with a dedicated leveling system that matches players with others of equal skill. This allows for competitive matches from day one, with growing challenges as the player improves. There is relatively little risk for new players to try the game, due to its f2p model. Those who do in fact decide to spend money on League receive no in-game benefits, but instead have an easier time unlocking new champions to play with. This only gives the player more options to work with, but doesn’t give a leg up so to speak over their opponents.
> 
> With a dedicated ranking system, an extremely large fan base, an interesting business model, and a very active design team, League of Legends has catapulted itself to the front of online gaming. LoL is following in the footsteps of other popular online games with its growing popularity in the blocked drains sydney e-sport market. With over seventy thousand concurrent viewers watching a single game online during tournaments, it’s easy to see that League of Legends is here to stay as a popular online game.
> ___
> There is a lot more beside what I copied, but you get the message.
> Eleanor Robinson
> 7-128 Software
> 
> 
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
> 
> 
> 
> 
> -- 
> Best, Eelke
> 
> Eelke Folmer                         
> Assistant Professor
> Department of Computer Science and Engineering
> University of Nevada, Reno  
> http://www.eelke.com
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org

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