[games_access] Advice for a Hidden Object Game?

Sandra Uhling sandra_uhling at web.de
Thu May 5 08:24:53 EDT 2011


Hi Charlie,

well you can collect all of the nice ideas
and present them together with the game.

I do not keep track of all good ideas :-(

Best regards,
Sandra

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Charlie Jackson
Gesendet: Donnerstag, 5. Mai 2011 14:13
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Advice for a Hidden Object Game?

Sandra,

Some absolutely lovely ideas, thank you!!! I decided not to do this game for
the moment, as it is largely an artistic game and it takes me a month just
to draw one little thing ;) I definitely want to make this game though, and
will probably seek further advice when I'm developing it :)

-------------

Charlie Jackson

Keep up to date with everything going on, "Like" The Critterverse on
Facebook! http://www.facebook.com/pages/The-Critterverse/151620901536271


Or just get the major updates, subscribe to the newsletter here and check
out The Critterverse all at the same time: http://www.thecritterverse.com



On Fri, Apr 22, 2011 at 6:15 AM, Sandra Uhling <sandra_uhling at web.de> wrote:


Hi,

some thoughts:

* I looove the ideas with symobls. I did not see this, when I played
such a
game.

* words = are also useful when kids learn another language!
A very nice idea to learn vocabulary. I looooove it.
Imagine you make a game, that is a game in one country and a
teaching game
in another country :-)

* spoken words = can add benefits for others.

* Time based? In Germany we have one game the add a "relax modes".
So you have time enough to search. I personally think some more
"modes"
would be nice: relax modes, difficulty with 2x minutes, difficulty
with x
minutes

* What about hint systems?
The game I played gave bonus points and this could be used for
hints.
Maybe a step-to-step hint would be nice? E.g. Half of the screen,
quarter
....
So you do not get the information where it exactly is, only the
area where
it is.

Best regards,
Sandra

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org
[mailto:games_access-bounces at igda.org] Im
Auftrag von Charlie Jackson
Gesendet: Freitag, 22. April 2011 03:37
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Advice for a Hidden Object Game?


Thanks Nissa!! Definitely love the idea of some positive feedback,
especially where kids are involved. A written and vocal notice of
what was
found sounds great :)

-------------

Charlie Jackson

Keep up to date with everything going on, "Like" The Critterverse on
Facebook!
http://www.facebook.com/pages/The-Critterverse/151620901536271


Or just get the major updates, subscribe to the newsletter here and
check
out The Critterverse all at the same time:
http://www.thecritterverse.com



On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig
<nissa.ludwig at gmail.com>
wrote:


Charlie,

You might offer feedback for finding the object, like a
"success"
sound or signal of some kind. You might also consider flashing the
word for
a successful find. If you wanted to go nuts on the 'helping to teach
reading' side you might think about both flashing the name and,
perhaps,
having your characters say the word as it appears on screen. Perhaps
a
screen flash as a signal would also work. If you are not working
with
disabled children, you might think about that alone. If they are, it
might
be a good addition to any sort of sound indication.

I love this idea and wish you the best!

Hopefully helpfully,

Nissa

On Apr 21, 2011 5:34 PM, "Charlie Jackson"
<charlie at cataclysmicgames.com> wrote:
> Hello!
>
> I am making a Hidden Object type game for kids for an
> experimentalgameplay.com challenge (the theme is Clones,
and the
idea is to
> make a game in a one-week period based on the theme, they
do it
monthly). My
> fiancee's sister gave me the idea to make a Hidden Object
type
game for
> young kids who cannot read yet. They love to play them, but
can't
read what
> they're supposed to find, so they can't play without her
around to
read the
> list off to them, so the idea was to put pictures of what
is to be
found. I
> also figured that voicing the choices when the player
hovers over
it would
> make it easier, as well as perhaps help to learn to read.
>
> I am posting this here, though, to ask if there were any
other
possible
> accessibility ideas to integrate. Any advice is greatly
appreciated :)
>
> -------------
>
> Charlie Jackson
>
> Keep up to date with everything going on, "Like" The
Critterverse
on
> Facebook!
http://www.facebook.com/pages/The-Critterverse/151620901536271
>
> Or just get the major updates, subscribe to the newsletter
here
and check
> out The Critterverse all at the same time:
http://www.thecritterverse.com


_______________________________________________
games_access mailing list
games_access at igda.org
http://seven.pairlist.net/mailman/listinfo/games_access
The main SIG website page is http://igda-gasig.org





_______________________________________________
games_access mailing list
games_access at igda.org
http://seven.pairlist.net/mailman/listinfo/games_access
The main SIG website page is http://igda-gasig.org






More information about the games_access mailing list