[games_access] Advice for a Hidden Object Game?

Charlie Jackson charlie at cataclysmicgames.com
Thu May 5 09:29:45 EDT 2011


Sandra,

I have learned the hard way in the past that for every idea that comes to my
mind, good or bad, I'd better write it down somewhere... Never know when
you'll need it! And I already got all your ideas compiled into a little
notepad file that goes along with the game so that I won't forget them :)

-------------

Charlie Jackson

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On Thu, May 5, 2011 at 8:24 AM, Sandra Uhling <sandra_uhling at web.de> wrote:

> Hi Charlie,
>
> well you can collect all of the nice ideas
> and present them together with the game.
>
> I do not keep track of all good ideas :-(
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Im
> Auftrag von Charlie Jackson
> Gesendet: Donnerstag, 5. Mai 2011 14:13
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Advice for a Hidden Object Game?
>
> Sandra,
>
> Some absolutely lovely ideas, thank you!!! I decided not to do this game
> for
> the moment, as it is largely an artistic game and it takes me a month just
> to draw one little thing ;) I definitely want to make this game though, and
> will probably seek further advice when I'm developing it :)
>
> -------------
>
> Charlie Jackson
>
> Keep up to date with everything going on, "Like" The Critterverse on
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>
>
> Or just get the major updates, subscribe to the newsletter here and check
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>
>
>
> On Fri, Apr 22, 2011 at 6:15 AM, Sandra Uhling <sandra_uhling at web.de>
> wrote:
>
>
>        Hi,
>
>        some thoughts:
>
>        * I looove the ideas with symobls. I did not see this, when I played
> such a
>        game.
>
>        * words = are also useful when kids learn another language!
>        A very nice idea to learn vocabulary. I looooove it.
>        Imagine you make a game, that is a game in one country and a
> teaching game
>        in another country :-)
>
>        * spoken words = can add benefits for others.
>
>        * Time based? In Germany we have one game the add a "relax modes".
>         So you have time enough to search. I personally think some more
> "modes"
>        would be nice: relax modes, difficulty with 2x minutes, difficulty
> with x
>        minutes
>
>        * What about hint systems?
>         The game I played gave bonus points and this could be used for
> hints.
>         Maybe a step-to-step hint would be nice? E.g. Half of the screen,
> quarter
>        ....
>         So you do not get the information where it exactly is, only the
> area where
>        it is.
>
>        Best regards,
>        Sandra
>
>        -----Ursprüngliche Nachricht-----
>        Von: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org] Im
>        Auftrag von Charlie Jackson
>        Gesendet: Freitag, 22. April 2011 03:37
>        An: IGDA Games Accessibility SIG Mailing List
>        Betreff: Re: [games_access] Advice for a Hidden Object Game?
>
>
>        Thanks Nissa!! Definitely love the idea of some positive feedback,
>        especially where kids are involved. A written and vocal notice of
> what was
>        found sounds great :)
>
>        -------------
>
>        Charlie Jackson
>
>        Keep up to date with everything going on, "Like" The Critterverse on
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>
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>        out The Critterverse all at the same time:
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>
>
>
>        On Thu, Apr 21, 2011 at 9:26 PM, Nissa Ludwig
> <nissa.ludwig at gmail.com>
>        wrote:
>
>
>               Charlie,
>
>               You might offer feedback for finding the object, like a
> "success"
>        sound or signal of some kind.  You might also consider flashing the
> word for
>        a successful find. If you wanted to go nuts on the 'helping to teach
>        reading' side you might think about both flashing the name and,
> perhaps,
>        having your characters say the word as it appears on screen. Perhaps
> a
>        screen flash as a signal would also work. If you are not working
> with
>        disabled children, you might think about that alone. If they are, it
> might
>        be a good addition to any sort of sound indication.
>
>               I love this idea and wish you the best!
>
>               Hopefully helpfully,
>
>               Nissa
>
>               On Apr 21, 2011 5:34 PM, "Charlie Jackson"
>        <charlie at cataclysmicgames.com> wrote:
>               > Hello!
>               >
>               > I am making a Hidden Object type game for kids for an
>               > experimentalgameplay.com challenge (the theme is Clones,
> and the
>        idea is to
>               > make a game in a one-week period based on the theme, they
> do it
>        monthly). My
>               > fiancee's sister gave me the idea to make a Hidden Object
> type
>        game for
>               > young kids who cannot read yet. They love to play them, but
> can't
>        read what
>               > they're supposed to find, so they can't play without her
> around to
>        read the
>               > list off to them, so the idea was to put pictures of what
> is to be
>        found. I
>               > also figured that voicing the choices when the player
> hovers over
>        it would
>               > make it easier, as well as perhaps help to learn to read.
>               >
>               > I am posting this here, though, to ask if there were any
> other
>        possible
>               > accessibility ideas to integrate. Any advice is greatly
>        appreciated :)
>               >
>               > -------------
>               >
>               > Charlie Jackson
>               >
>               > Keep up to date with everything going on, "Like" The
> Critterverse
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>
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>
>
>
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