[games_access] FB Games and Acessibility

Michelle Hinn hinn at uiuc.edu
Tue May 10 10:00:09 EDT 2011


It is like web accessibility if you go beyond the standard web accessibility work and move into the more advanced topics like flash embedded into websites, how to make interactive activities on webpages something much more than adding an "alt tag" that reads "this is a flash game." We do have a few web accessibility experts on the list that I am hoping will chime in as well with some links that might help?

I play a TON of FB games and I've been thinking about this a lot. I'm about to leave the country for a week but I'll be able to return to the conversation when I have more time!

Michelle

On May 10, 2011, at 7:58 AM, Sandra Uhling wrote:


> Hi Javier,

>

> well there is still a BIG difference:

> Placement, function, links, pictures, JavaScript, ...

>

> Normally web accessibility care about information and now shop systems.

> Games are still different and much more complex!

>

> Best regards,

> Sandra

>

> -----Ursprüngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im

> Auftrag von Javier Mairena

> Gesendet: Dienstag, 10. Mai 2011 13:50

> An: IGDA Games Accessibility SIG Mailing List

> Betreff: Re: [games_access] FB Games and Acessibility

>

> An FB application can be one of these types:

> - FBML (or something like that), that is a FB code like html but only to

> make FB app webs. This one is rarely use to make games.

> - iFrame. That is only a web page inside FB page. Wich almost FB game use.

>

> So, making games on FB is almost the same to do on a web page (talking about

> accessibility).

>

>

> On 10 May 2011 13:31, Sandra Uhling <sandra_uhling at web.de> wrote:

>

>

> Hello,

>

> do we have information about this?

> To be honest, I do not know anything about FB Games.

>

> I tried one game:

> * does not work with keyboard only

> * does not have focus highlighted

> * does not work without pictures

> * uses animation (no button for "stop animation")

> * does not work without CSS (I am wondering if this test is really

> useful

> for screenreaders???)

>

> So my result is that FB Games are totally different from normal

> webpages and

> Accessibility is much much much much complexer. Also we cannot adapt

> our

> standard

> Web accessibility know how. I am not able to give "easy to realize"

> tips.

>

> I had to give the recommendation that the person should care more

> about his

> normal business and maybe try to get a research project in the

> future.

>

>

> What do you think?

>

> Best regards,

> Sandra

>

>

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>

>

>

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