[games_access] IGDA Perspectives Newsletter is looking for content for its June issue on Audio.

Tara Voelker (Tefertiller) ttefertiller at igda-gasig.org
Tue May 10 14:15:57 EDT 2011


The IGDA Perspectives Newsletter is looking for content for its June issue
on Audio.

We are looking for pieces generally 500-3,000 words. Topics may include but
are not limited to:

- History of sound in games.
- Current state of sound in games.
- Techniques and successes in narrative recording.
- Techniques for sound effects.
- Game audio beyond games (concerts, etc.).
*- Audio and accessibility.*

Please send article pitches to Editor-in-Chief Beth Aileen Lameman (
beth at bethaileen.com) by Friday, May 20th and final articles by Friday, May
27th.

*<http://www.facebook.com/home.php?sk=group_156020591102977&view=permalink&id=202823536422682>Audio
as links or videos can be incorporated into the newsletter.


After all of the recent discussions floating around about subtitles, is
there anyone interested in writing a piece on audio and accessibility? Maybe
talking about subtitles, closed captions, alternate means of displaying
sound... for example the "film grain" effect that appears in Silent Hill
Homecoming when an enemy is nearby that works in tandem with the radio
noise?

Thanks!

--
Tara (Tefertiller) Voelker - Chairperson
IGDA Game Accessibility SIG

igda-gasig.org
http://gameaccesssig.forumotion.com/
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