[games_access] IGDA Perspectives Newsletter is looking for content for its June issue on Audio.
hinn at uiuc.edu
Tue May 10 14:20:52 EDT 2011
Email Jinx! ;)
On May 10, 2011, at 2:15 PM, Tara Voelker (Tefertiller) wrote:
> The IGDA Perspectives Newsletter is looking for content for its June issue on Audio.
> We are looking for pieces generally 500-3,000 words. Topics may include but are not limited to:
> - History of sound in games.
> - Current state of sound in games.
> - Techniques and successes in narrative recording.
> - Techniques for sound effects.
> - Game audio beyond games (concerts, etc.).
> - Audio and accessibility.
> Please send article pitches to Editor-in-Chief Beth Aileen Lameman (beth at bethaileen.com) by Friday, May 20th and final articles by Friday, May 27th.
> *Audio as links or videos can be incorporated into the newsletter.
> After all of the recent discussions floating around about subtitles, is there anyone interested in writing a piece on audio and accessibility? Maybe talking about subtitles, closed captions, alternate means of displaying sound... for example the "film grain" effect that appears in Silent Hill Homecoming when an enemy is nearby that works in tandem with the radio noise?
> Tara (Tefertiller) Voelker - Chairperson
> IGDA Game Accessibility SIG
> games_access mailing list
> games_access at igda.org
> The main SIG website page is http://igda-gasig.org
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