[games_access] Universal game design

Barrie Ellis oneswitch at gmail.com
Thu Oct 20 11:21:14 EDT 2011

That would have been my main suggestion. I also don't think it's ever been achieved, when you take into accout deaf-blind, locked-in users and so on.


From: Ian Hamilton
Sent: Thursday, October 20, 2011 3:28 PM
To: games_access at igda.org
Subject: [games_access] Universal game design

Hi all

I've been asked to provide some links to explain universal game design, all that seems to be out there really though is over complicated academic takes on it, this is the only thing I can find that isn't a nightmare to try and read: http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e&c=555

Does anyone else know of anything useful?



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