[games_access] Universal game design

Tim Holt tim.m.holt at gmail.com
Thu Oct 20 12:04:30 EDT 2011


I almost replied with "Have you read Theory of Fun?" when I read the part
about "universal game design".

I find it a bit curious that the article doesn't talk that much about universal
game design - and I mean "universal GAME design", not "universally
accessible game design". Just as slapping a game experience on education
doesn't necessarily create a good game OR educational experience, slapping
accessibility on a game, or a game on an accessibility device or method
doesn't necessarily create a good game OR accessibility experience.

On Thu, Oct 20, 2011 at 8:21 AM, Barrie Ellis <oneswitch at gmail.com> wrote:


> **

> That would have been my main suggestion. I also don't think it's ever been

> achieved, when you take into accout deaf-blind, locked-in users and so on.

>

> Barrie

>

>

> *From:* Ian Hamilton <i_h at hotmail.com>

> *Sent:* Thursday, October 20, 2011 3:28 PM

> *To:* games_access at igda.org

> *Subject:* [games_access] Universal game design

>

> Hi all

>

> I've been asked to provide some links to explain universal game design, all

> that seems to be out there really though is over complicated academic takes

> on it, this is the only thing I can find that isn't a nightmare to try and

> read: http://www.ics.forth.gr/hci/ua-games/index_main.php?l=e&c=555

>

> Does anyone else know of anything useful?

>

> Ian

>

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