[games_access] Gluddle

Richard (AudioGames.net) richard at audiogames.net
Mon Feb 20 05:39:46 EST 2012


:-) thank you!


On 15-2-2012 17:07, Thomas Westin wrote:
> very nice, I like the sound design a lot,
>
> Mvh / Best regards
> Thomas Westin
> Stockholm University :: dsv.su.se <http://dsv.su.se> :: +46 73-707 86 86
>
> On 15Feb 2012, at 4:26 PM, Richard (AudioGames.net 
> <http://AudioGames.net>) wrote:
>
>> Hi guys,
>>
>> Something slightly game-accessibility related:
>>
>> Today Sander and I released Gluddle, an iPad/iPhone game: 
>> http://www.gluddle.com <http://www.gluddle.com/> and 
>> http://get.gluddle.com <http://get.gluddle.com/> . During the design, 
>> we've always taken accessibility into account during each of our 
>> design decisions. The current version that is online now has no 
>> noticable accessibility options, but accessibility considerations 
>> that are present are:
>>
>> - no color communication: most game objects are spheres and these 
>> distinguish themselves not only via color/skins, but also behaviour 
>> (animation and sound).
>> - sound alternatives: every important sound event has a visual 
>> alternative, in the form of particle effects or animations. 
>> Unfortunately not all sounds, see below.
>> - simple game play: sounds simple, but we really wanted to make an 
>> original game with accessible gameplay mechanics. The game revolves 
>> around bouncing balls that have to hit a target. What could be 
>> simpler? The only difficulty is that you have to learn to freeze your 
>> balls (called Gluddle) in mid-air, which is somewhat counter-intuitive.
>>
>> The next couple of things we want to implement are:
>>
>> - action captions for sound effects: this is so incredibly easy that 
>> I wish it was already in there. The only reason it isn't has to do 
>> with the platform (iPod touch, iPhone, iPad) capabilities - it taking 
>> too much memory during gameplay. So with the rise of new platforms we 
>> can add these.
>> - one touch controlling / alternative controlling: actually, Gluddle 
>> was programmed with 5 controlling schemes in mind. These are still 
>> present in the code. However, we had too little time to implement 
>> these further. We hope to add these as soon as possible.
>> - speed of play: add setting for the speed of play.
>> - auto freeze: add option that Gluddle automatically freeze when they 
>> hit the side of the screen.
>>
>> And here's some propaganda:
>>
>> http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1 
>> <http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1>
>>
>> And if you like the game, please tell your friends with iDevices :-)
>>
>> Greets,
>>
>> Richard & Sander
>>
>> http://creativehero.es
>>
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>
>
>
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