[games_access] 1. Tomb Raider: Player Tailoring (Sandra Uhling)

Ian Hamilton i_h at hotmail.com
Fri Jun 8 10:47:44 EDT 2012


I've seen that proven quite conclusively, a game that (in a similar way to Dimitri's work) exposed as many existing variables as possible without overcomplicating the settings screens, giving enough options to cater for even the most profound cognitive and motor impairments. Those settings have proven extremely valuable to the minority that find them useful, but the default settings are hugely popular with everyone else - so much so that it is one of the most successful mainstream game they have ever produced.
As these kind of settings already exist on the back-end I totally agree with you.. a relatively minor bit of work to expose them results in a hugely beneficial experience for some people and at zero  enjoyment / difficultly cost to the other players.
Ian

> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 101, Issue 4
> To: games_access at igda.org
> Date: Fri, 8 Jun 2012 10:00:04 -0400
> 
> Send games_access mailing list submissions to
> 	games_access at igda.org
> 
> To subscribe or unsubscribe via the World Wide Web, visit
> 	http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
> 	games_access-request at igda.org
> 
> You can reach the person managing the list at
> 	games_access-owner at igda.org
> 
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
> 
> 
> Today's Topics:
> 
>    1. Tomb Raider: Player Tailoring (Sandra Uhling)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Thu, 7 Jun 2012 20:54:34 +0200
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] Tomb Raider: Player Tailoring
> To: "IGDA GA-SIG Emailliste" <games_access at igda.org>
> Message-ID: <000001cd44de$fc99f8b0$f5cdea10$@de>
> Content-Type: text/plain;	charset="us-ascii"
> 
> Hello,
> 
> do we have some information about the feedback
> of the gamers for player tailoring?
> I am wondering if they do not use it any more.
> It looks like that there will be also no option for
> automatic aiming. 
> 
> I liked player tailoring. 
> The balancing was bad on difficult level, because Lara 
> was healing automatically, so I did not need any medipack.
> But this balancing could have been fixed. It was not a problem
> of the player tailoring.
> 
> I do not understand why they do not understand
> that they can make one standard version like they want
> and offer options for people who like to adapt the game
> to their needs. No one will loose anything. :-)
> 
> Best regards,
> Sandra
> 
> 
> 
> 
> 
> ------------------------------
> 
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
> 
> End of games_access Digest, Vol 101, Issue 4
> ********************************************
 		 	   		  
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20120608/05b56986/attachment.htm>


More information about the games_access mailing list