[games_access] Blue Byte and Accessibility Testing / game accessibility event at gamescom 2011

Sandra Uhling sandra_uhling at web.de
Fri Mar 9 10:21:28 EST 2012


I am very very very very very very sorry.
This is the truth. I have a big big big mindmap with precondition about
Accessibility.
This is live, this is the truth, we will always face very stupid arguments.

I am used to it.

He belongs to Pirate Gaming e.V. Imagine, this group supported Game
Accessibility
a short time! They wanted to be supporter of this topic ... 

Another guy of Pirate Gaming e.V. made the check of our information for each
game.
And... he was the guy who wrote a very very very very very bad article about
the event
the next days.

For example he wrote that the company who made this possible, did not make
PR.
I explained him earlier that they made PR, but they did not get the
allowance to use
the text. He was part of the team. He could have made PR himself....

He also wrote that there is no interest in this topic.
Well we had "My Golf Game" with information that is was developed with
support of EA.
We also had one station with Kinect saying that MS is doing events to learn
more about it.
We also had support by EA and Valve to make this event.
Also he should have considered that everyone is very busy at the gamescom.
There was also a parallel main event with no breaks.


It will always be the same: people who say: wow great topic, very
interesting ...
But in reality they just wanted to be social, do some charity ...

Because of this and other things I wrote a philosophy text with some rules
about
partnerships. Control over text for public is one part of it.

At the moment the philosophy and the mind map about precondition are only in
German.


(Pirate Gaming e.V. has one great guy, but he has no more time, he is going
to become
a politician ...)



Best regards,
Sandra



-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Ian Hamilton
Gesendet: Freitag, 9. März 2012 16:06
An: games_access at igda.org
Betreff: Re: [games_access] Blue Byte and Accessibility Testing

That's really disappointing, when I spoke to that BB artist at GamesCom and
he mentioned that accessibility was now a success criteria on all of their
projects I was pretty excited to say the least. Still, at least they're
thinking in the right kind of direction I guess.

Seems a bit odd though, seeing as he had just spent the day in a game
accessibility room that was explicitly about disabilities.

Perhaps they actually are doing both? Low barrier to entry, and
disability-friendly?

I have his business card at home somewhere, I'll see if I can dig it out and
ask him.

Ian

> 
> Message: 2
> Date: Fri, 9 Mar 2012 14:41:54 +0100
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] Blue Byte and Accessibility Testing
> To: "'IGDA Games Accessibility SIG Mailing List'"
> <games_access at igda.org>
> Message-ID: <000a01ccfdfa$644470c0$2ccd5240$@de>
> Content-Type: text/plain; charset="us-ascii"
> 
> Hello,
> 
> well it looks like that I found the reason for a wrong information.
> 
> We learnt that Blue Byte is looking for tester with a disability at 
> the gamescom.
> This information is a little bit wrong.
> 
> YES: Blue Byte is working on "Accessibility". This is true.
> BUT: They mean "Usability". Easy for beginner.
> 
> 
> See article in making games: (German)
> http://www.makinggames.de/index.php/magazin/1734_spielspa_erforschen
> 
> Best regards,
> Sandra
> 
> 
> 
> ------------------------------
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> 
> End of games_access Digest, Vol 98, Issue 8
> *******************************************





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