[games_access] games_access Digest, Vol 106, Issue 10
lgraham at blitzgamesstudios.com
Tue Nov 20 15:03:41 EST 2012
I think we're starting with a limited range, and will hopefully expand. I *think* the ability to add custom tags has been implemented now, so developers can add 'Deafblind' accessible as a tag and players could then filter by it (just as you can see all the games that have the puzzle tag, for example). I'd have to double-check though. :) Hopefully people will custom-tag their games with any accessibility features as well as adding the content descriptor icons to their game page for maximum visibility.
I'm hoping that some indie devs that are particularly good at developing accessible games will sign up to IndieCity and show people how it's done - I'm working on one in my own time, but it's taking a while!
From: Mathias Nordvall [mailto:mathias.nordvall at liu.se]
To: games_access at igda.org
Sent: Tue, 20 Nov 2012 15:06:38 +0000
Subject: Re: [games_access] games_access Digest, Vol 106, Issue 10
That's a wonderful initiative! Any chance that you guys are planing to
add a tag for games that are Deafblind Accessible as well?
> 1. IndieCity adds accessibility tags (Lynsey Graham)
> Message: 1
> Date: Tue, 20 Nov 2012 13:02:17 +0000
> From: Lynsey Graham <lgraham at blitzgamesstudios.com>
> Subject: [games_access] IndieCity adds accessibility tags
> To: 'IGDA Games Accessibility SIG Mailing List'
> <games_access at igda.org>
> <33c7b045-9d7d-4f19-8413-d897123981af at blitzgamesstudios.com>
> Content-Type: text/plain; charset="us-ascii"
> Hello all!
> IndieCity, our indie games portal, has added basic accessibility tags alongside the PEGI-style content descriptors:
> At the moment we've got icon tags for:
> Colour Blind Accessible
> Deaf Accessible
> Epilepsy Warning
> Remappable Controls
> Developers can also add their own tags. I'm hoping to push the visibility of it a bit more so that people know it's there, but I'm quite pleased it's gone live and is alongside the other content descriptors - it's a shame that PEGI don't do the same with boxed products.
> Lynsey Graham
> Designer | Team Beagle
> Blitz Games Studios
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