[games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers

Scott Ruttencutter scott at iqfoundry.com
Wed Sep 12 10:01:42 EDT 2012


Steve,

This looks awesome.  Thanks for sharing!

Best,

-
Scott Ruttencutter
Interactive Director | Principal

IQ Foundry
www.iqfoundry.com
scott at iqfoundry.com





On Sep 12, 2012, at 8:55 AM, Steve Spohn <steve at ablegamers.com> wrote:

> Greetings All,
> 
> The AbleGamers Foundation is proud to announce Includification, of 46 page, fully illustrated guide to accessibility by disabled gamers for disabled gamers. This project includes the hard work of a lot of people over the last year, including letters from members of this SIG. I hope you all enjoy the document and it serves you well.
> 
> http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html for More details or you can go directly to www.includification.com
> 
> --------------------------
> 
> Contact: Steve Spohn                                                                                                                 FOR IMMEDIATE RELEASE
> 
> Telephone: (703) 891-9017 ext: 102
> 
> Email:  Press at AbleGamers.com
> 
> Disability Non-profit Releases In-depth How-to Document for Video Game Developers
> 
> The AbleGamers Foundation launches fully illustrated guide to designing games for the disabled community.
> 
>                 
> Harpers Ferry, WV –September 12, 2012– The AbleGamers Foundation is pleased to announce the unveiling of Includification—a 46 page, fully illustrated how-to guide for videogame developers and publishers road-mapping the exact solutions needed to design an accessible game.
> 
>  
> “For nearly a decade, our organization has been reaching out to developers convincing them they need to include accessibility for gamers with disabilities,” said Mark Barlet, President and Founder of the AbleGamers Foundation. “As that message has been increasingly accepted in the video game industry, the question has slowly turned into “Okay, we need to make our games accessible, but how?””
> 
>  
> “We believe this document and its companion website www.includification.com will serve to answer any questions a developer might have about the exact solutions needed to make their games accessible to the disability community,” continued Mr. Barlet. “What thrills me the most is that our recommendations can be updated via the website as new technology and information arises.  The videogame industry is a living breathing entity and we need to treat it as such by updating information as it comes in.”
> 
>  
> “Words cannot express how extremely proud I am of this document, this organization and everyone who helped bring this together.  This is the culmination of the hard work and dedication everyone at our nonprofit has put in over the last 8 years,” said Steve Spohn, Editor-in-Chief of AbleGamers.com. “It is my sincerest wish that a copy of this document sits on the desk of every developer, in the resource area of every library and with every major publisher across the world. It's time game accessibility leaped to the next level and these guidelines show developers exactly how to enable gamers with disabilities in the easiest, most efficient and cost-effective manner possible.”
> 
>  
> The AbleGamers publication, Includification, includes numerous detailed explanations of common problems for gamers with disabilities, solutions for those problems, printable checklists, developer exercises and personal letters from industry insiders to the game industry.  You can download Includification for free at http://www.includification.com/guide. The companion website with easy-to-read references can be found at www.includification.com.  A physical print copy is available at-cost from www.includification.com/print. 
> 
>  
> About The AbleGamers Foundation
> 
>  
> The AbleGamers Foundation is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology.  As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life.
> 
>  
> ###
> 
>  
>  
>  
> For more information about this topic, the AbleGamers Foundation, AbleGamers.com, or to schedule an interview with Mark Barlet, President of AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email press at AbleGamers.com. 
> 
> 
> -- 
> Steve Spohn
> Editor-In-Chief
> The AbleGamers Foundation
> AbleGamers.com | AbleGamers.org | Facebook | Twitter
> 
> _______________________________________________
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