[games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers

Michelle Hinn michellehinn at gmail.com
Wed Sep 12 10:28:08 EDT 2012


Mark, Steve, and the AbleGamers Team -- Well done! Extremely well
done! You should all be extremely proud of this amazing contribution
to game accessibility! Very easy to read, nicely laid out -- just
spectacular! I hope this gets the attention it deserves!

Michelle

On Wed, Sep 12, 2012 at 9:55 AM, Steve Spohn <steve at ablegamers.com> wrote:
> Greetings All,
>
> The AbleGamers Foundation is proud to announce Includification, of 46 page,
> fully illustrated guide to accessibility by disabled gamers for disabled
> gamers. This project includes the hard work of a lot of people over the last
> year, including letters from members of this SIG. I hope you all enjoy the
> document and it serves you well.
>
> http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includification-game-accessibility-guidelines.html
> for More details or you can go directly to www.includification.com
>
> --------------------------
>
> Contact: Steve Spohn
> FOR IMMEDIATE RELEASE
>
> Telephone: (703) 891-9017 ext: 102
>
> Email:  Press at AbleGamers.com
>
> Disability Non-profit Releases In-depth How-to Document for Video Game
> Developers
>
> The AbleGamers Foundation launches fully illustrated guide to designing
> games for the disabled community.
>
>
>
> Harpers Ferry, WV –September 12, 2012– The AbleGamers Foundation is pleased
> to announce the unveiling of Includification—a 46 page, fully illustrated
> how-to guide for videogame developers and publishers road-mapping the exact
> solutions needed to design an accessible game.
>
>
>
> “For nearly a decade, our organization has been reaching out to developers
> convincing them they need to include accessibility for gamers with
> disabilities,” said Mark Barlet, President and Founder of the AbleGamers
> Foundation. “As that message has been increasingly accepted in the video
> game industry, the question has slowly turned into “Okay, we need to make
> our games accessible, but how?””
>
>
>
> “We believe this document and its companion website www.includification.com
> will serve to answer any questions a developer might have about the exact
> solutions needed to make their games accessible to the disability
> community,” continued Mr. Barlet. “What thrills me the most is that our
> recommendations can be updated via the website as new technology and
> information arises.  The videogame industry is a living breathing entity and
> we need to treat it as such by updating information as it comes in.”
>
>
>
> “Words cannot express how extremely proud I am of this document, this
> organization and everyone who helped bring this together.  This is the
> culmination of the hard work and dedication everyone at our nonprofit has
> put in over the last 8 years,” said Steve Spohn, Editor-in-Chief of
> AbleGamers.com. “It is my sincerest wish that a copy of this document sits
> on the desk of every developer, in the resource area of every library and
> with every major publisher across the world. It's time game accessibility
> leaped to the next level and these guidelines show developers exactly how to
> enable gamers with disabilities in the easiest, most efficient and
> cost-effective manner possible.”
>
>
>
> The AbleGamers publication, Includification, includes numerous detailed
> explanations of common problems for gamers with disabilities, solutions for
> those problems, printable checklists, developer exercises and personal
> letters from industry insiders to the game industry.  You can download
> Includification for free at http://www.includification.com/guide. The
> companion website with easy-to-read references can be found at
> www.includification.com.  A physical print copy is available at-cost from
> www.includification.com/print.
>
>
>
> About The AbleGamers Foundation
>
>
>
> The AbleGamers Foundation is a 501(c)(3) public charity that runs
> AbleGamers.com, which provides news and reviews on the accessibility of
> mainstream video game titles, as well as consultation on assistive
> technology.  As an alternative to Serious Gaming, mainstream video games
> supply many disabled individuals and veterans with rehabilitation as well as
> social stimulation in situations where they may be otherwise shut out of
> society's idea of normal everyday life.
>
>
>
> ###
>
>
>
>
>
>
>
> For more information about this topic, the AbleGamers Foundation,
> AbleGamers.com, or to schedule an interview with Mark Barlet, President of
> AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email
> press at AbleGamers.com.
>
>
> --
> Steve Spohn
> Editor-In-Chief
> The AbleGamers Foundation
> AbleGamers.com | AbleGamers.org | Facebook | Twitter
>
>
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>



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