[games_access] Announcing Includification - Game Accessibility Guidelines for Disabled Gamers by Disabled Gamers
Dimitris Grammenos
gramenos at ics.forth.gr
Wed Sep 12 11:27:41 EDT 2012
This is fantastic!
Congrats,
Dimitris
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Steve Spohn
Sent: Wednesday, September 12, 2012 4:56 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Announcing Includification - Game Accessibility
Guidelines for Disabled Gamers by Disabled Gamers
Greetings All,
The AbleGamers Foundation is proud to announce Includification, of 46 page,
fully illustrated guide to accessibility by disabled gamers for disabled
gamers. This project includes the hard work of a lot of people over the last
year, including letters from members of this SIG. I hope you all enjoy the
document and it serves you well.
http://www.ablegamers.com/Disabled-Gamers-General-News/announcing-includific
ation-game-accessibility-guidelines.html for More details or you can go
directly to www.includification.com
--------------------------
Contact: Steve Spohn
FOR IMMEDIATE RELEASE
Telephone: (703) 891-9017 ext: 102
Email: Press at AbleGamers.com
Disability Non-profit Releases In-depth How-to Document for Video Game
Developers
The AbleGamers Foundation launches fully illustrated guide to designing
games for the disabled community.
Harpers Ferry, WV -September 12, 2012- The AbleGamers Foundation is pleased
to announce the unveiling of Includification-a 46 page, fully illustrated
how-to guide for videogame developers and publishers road-mapping the exact
solutions needed to design an accessible game.
"For nearly a decade, our organization has been reaching out to developers
convincing them they need to include accessibility for gamers with
disabilities," said Mark Barlet, President and Founder of the AbleGamers
Foundation. "As that message has been increasingly accepted in the video
game industry, the question has slowly turned into "Okay, we need to make
our games accessible, but how?""
"We believe this document and its companion website
<http://www.includification.com/> www.includification.com will serve to
answer any questions a developer might have about the exact solutions needed
to make their games accessible to the disability community," continued Mr.
Barlet. "What thrills me the most is that our recommendations can be updated
via the website as new technology and information arises. The videogame
industry is a living breathing entity and we need to treat it as such by
updating information as it comes in."
"Words cannot express how extremely proud I am of this document, this
organization and everyone who helped bring this together. This is the
culmination of the hard work and dedication everyone at our nonprofit has
put in over the last 8 years," said Steve Spohn, Editor-in-Chief of
AbleGamers.com. "It is my sincerest wish that a copy of this document sits
on the desk of every developer, in the resource area of every library and
with every major publisher across the world. It's time game accessibility
leaped to the next level and these guidelines show developers exactly how to
enable gamers with disabilities in the easiest, most efficient and
cost-effective manner possible."
The AbleGamers publication, Includification, includes numerous detailed
explanations of common problems for gamers with disabilities, solutions for
those problems, printable checklists, developer exercises and personal
letters from industry insiders to the game industry. You can download
Includification for free at http://www.includification.com/guide. The
companion website with easy-to-read references can be found at
<http://www.includification.com/> www.includification.com. A physical print
copy is available at-cost from <http://www.includification.com/print>
www.includification.com/print.
About The AbleGamers Foundation
The AbleGamers Foundation is a 501(c)(3) public charity that runs
AbleGamers.com, which provides news and reviews on the accessibility of
mainstream video game titles, as well as consultation on assistive
technology. As an alternative to Serious Gaming, mainstream video games
supply many disabled individuals and veterans with rehabilitation as well as
social stimulation in situations where they may be otherwise shut out of
society's idea of normal everyday life.
###
For more information about this topic, the AbleGamers Foundation,
AbleGamers.com, or to schedule an interview with Mark Barlet, President of
AbleGamers, call Steve Spohn at (703) 891-9017 ext:102 or email
<mailto:press at AbleGamers.com> press at AbleGamers.com.
--
Steve Spohn
Editor-In-Chief
The AbleGamers Foundation
AbleGamers.com <http://www.ablegamers.com/> | AbleGamers.org
<http://www.ablegamers.org/> | Facebook
<http://www.facebook.com/ablegamers> | Twitter
<http://www.twitter.com/ablegamers>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20120912/ba82e713/attachment.htm>
More information about the games_access
mailing list