[games_access] Global Game Jam contest & diversifier
Ian Hamilton
i_h at hotmail.com
Sun Feb 3 11:18:55 EST 2013
Unfortunately not, Ali Arya was managing the research side of it though so he might be a good person to ask
Ian
> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 110, Issue 1
> To: games_access at igda.org
> Date: Sun, 3 Feb 2013 10:00:04 -0500
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> 1. Re: Global Game Jam contest & diversifier (MichelleHinn)
> (Barrie Ellis)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Sun, 3 Feb 2013 09:33:05 -0000
> From: "Barrie Ellis" <oneswitch at gmail.com>
> Subject: Re: [games_access] Global Game Jam contest & diversifier
> (MichelleHinn)
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Message-ID: <C06CA41F31404CAFA8D5C859EE844C0D at OneSwitchPC>
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> Definitely. Do you know the specific questions asked, out of curiosity?
>
>
> From: Ian Hamilton
> Sent: Thursday, January 24, 2013 2:49 PM
> To: games_access at igda.org
> Subject: Re: [games_access] Global Game Jam contest & diversifier (MichelleHinn)
>
>
> Another very nice bit of accessibility news from GGJ, they also have research projects running, and one of the accepted proposals this year is an accessibility one, by Joseph Mansour of PHI labs in the USA.
>
>
> The way the research projects work is through a survey distributed to all of the jammers at the end of the weekend, and his will be asking them about their attitudes towards accessibility, if they've done any work like it before and why/why not.
>
>
> Although GGJ is weighted towards a certain demographic of the industry, at 10,000+ potential respondents as far as I'm aware it's the largest bit of game accessibility research that has done before (that's only as far as I'm aware though, I could be wrong!) so it should be very interesting to see his findings!
>
>
> Ian
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