[games_access] Audio games

John R. Porter jrporter at uw.edu
Mon Jun 10 11:28:49 EDT 2013


This seems to be mostly an issue of semantics.

In in the way that we typically use the phrase audiogame, it describes a
game whose progression-critical information is communicated through sound.
However, from what I've seen and heard from various users and developers,
there is still some debate on whether or not an audiogame by definition
can't *also* use any other supplemental stimuli to communicate as well.

Personally, when I'm explaining games that are accessible to those with
complete visual impairment, I tend to describe them as "games that *can* be
played with *only* audio," rather than "games that *can't* be played *
without* audio." Again, it's largely a semantic difference. While the
latter might technically be more accurate for a certain narrow, specialized
definition of audiogame, I think the former is a bit more inclusive of
different approaches to audio accessibility.

-John

**

*-- -- -- -- --
John R. Porter III
www.jrp3.net
University of Washington,**
Human Centered Design & Engineering*


On Mon, Jun 10, 2013 at 7:53 AM, Sandra Uhling <sandra_uhling at web.de> wrote:

> Hello,
> there is an article that says:
>
> Sander Huiberts, the operator of the website audiogames.net, said:
> "An audiogame is a game, that cannot be played without sound."
>
> This is confusing. Did he really say this?
> Imagine blind games do no longer know if they really can play an "audio
> game".
>
> Best regards,
> Sandra
>
> _______________________________________________
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>
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