[games_access] Audio games
Richard (AudioGames.net)
richard at audiogames.net
Mon Jun 24 12:22:23 EDT 2013
Hi guys,
We wrote it ages ago. It was just a first definition to work with.
Nowadays we mostly describe it as a game which is primarily (or
sometimes only) mediated through sound. I guess multiple perspectives on
the phenomenon of "audio games" exist which are all equally true.
Greets,
Richard
On 10-6-2013 17:36, Michelle Hinn wrote:
> Sander also may have written this some time ago and English is not his
> native language, which doesn't explain the issue with anything I've
> ever written ;)...but may have influenced a more narrow definition.
> Certainly there are more options for non-visual communication
> available to the market as viable potential alternatives to visuals
> now. This may simply be a matter of Sander just not having realized
> that the definition was still on the web in that format -- he may or
> may not wish to expand on it now. I'll let him answer that though. :)
>
> Michelle
>
>
> On Mon, Jun 10, 2013 at 11:28 AM, John R. Porter <jrporter at uw.edu
> <mailto:jrporter at uw.edu>> wrote:
>
> This seems to be mostly an issue of semantics.
>
> In in the way that we typically use the phrase audiogame, it
> describes a game whose progression-critical information is
> communicated through sound. However, from what I've seen and heard
> from various users and developers, there is still some debate on
> whether or not an audiogame by definition can't *also* use any
> other supplemental stimuli to communicate as well.
>
> Personally, when I'm explaining games that are accessible to those
> with complete visual impairment, I tend to describe them as "games
> that /can/ be played with /only/ audio," rather than "games that
> /can't/ be played /without/ audio." Again, it's largely a semantic
> difference. While the latter might technically be more accurate
> for a certain narrow, specialized definition of audiogame, I think
> the former is a bit more inclusive of different approaches to
> audio accessibility.
>
> -John
>
> **
>
> *-- -- -- -- --
> John R. Porter III
> www.jrp3.net <http://www.jrp3.net/>
> University of Washington,**
> Human Centered Design & Engineering*
>
>
>
> On Mon, Jun 10, 2013 at 7:53 AM, Sandra Uhling
> <sandra_uhling at web.de <mailto:sandra_uhling at web.de>> wrote:
>
> Hello,
> there is an article that says:
>
> Sander Huiberts, the operator of the website audiogames.net
> <http://audiogames.net>, said:
> "An audiogame is a game, that cannot be played without sound."
>
> This is confusing. Did he really say this?
> Imagine blind games do no longer know if they really can play
> an "audio
> game".
>
> Best regards,
> Sandra
>
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