[games_access] Audio games

Richard (AudioGames.net) richard at audiogames.net
Mon Jun 24 12:22:23 EDT 2013


Hi guys,

We wrote it ages ago. It was just a first definition to work with. 
Nowadays we mostly describe it as a game which is primarily (or 
sometimes only) mediated through sound. I guess multiple perspectives on 
the phenomenon of "audio games" exist which are all equally true.

Greets,

Richard




On 10-6-2013 17:36, Michelle Hinn wrote:
> Sander also may have written this some time ago and English is not his 
> native language, which doesn't explain the issue with anything I've 
> ever written ;)...but may have influenced a more narrow definition. 
> Certainly there are more options for non-visual communication 
> available to the market as viable potential alternatives to visuals 
> now. This may simply be a matter of Sander just not having realized 
> that the definition was still on the web in that format -- he may or 
> may not wish to expand on it now. I'll let him answer that though. :)
>
> Michelle
>
>
> On Mon, Jun 10, 2013 at 11:28 AM, John R. Porter <jrporter at uw.edu 
> <mailto:jrporter at uw.edu>> wrote:
>
>     This seems to be mostly an issue of semantics.
>
>     In in the way that we typically use the phrase audiogame, it
>     describes a game whose progression-critical information is
>     communicated through sound. However, from what I've seen and heard
>     from various users and developers, there is still some debate on
>     whether or not an audiogame by definition can't *also* use any
>     other supplemental stimuli to communicate as well.
>
>     Personally, when I'm explaining games that are accessible to those
>     with complete visual impairment, I tend to describe them as "games
>     that /can/ be played with /only/ audio," rather than "games that
>     /can't/ be played /without/ audio." Again, it's largely a semantic
>     difference. While the latter might technically be more accurate
>     for a certain narrow, specialized definition of audiogame, I think
>     the former is a bit more inclusive of different approaches to
>     audio accessibility.
>
>     -John
>
>     **
>
>     *-- -- -- -- --
>     John R. Porter III
>     www.jrp3.net <http://www.jrp3.net/>
>     University of Washington,**
>     Human Centered Design & Engineering*
>
>
>
>     On Mon, Jun 10, 2013 at 7:53 AM, Sandra Uhling
>     <sandra_uhling at web.de <mailto:sandra_uhling at web.de>> wrote:
>
>         Hello,
>         there is an article that says:
>
>         Sander Huiberts, the operator of the website audiogames.net
>         <http://audiogames.net>, said:
>         "An audiogame is a game, that cannot be played without sound."
>
>         This is confusing. Did he really say this?
>         Imagine blind games do no longer know if they really can play
>         an "audio
>         game".
>
>         Best regards,
>         Sandra
>
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>
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>
>
>
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