[games_access] Easy button remapping in Unity
Franco Eusébio Garcia
franco.garcia at dc.ufscar.br
Sun Apr 13 10:46:52 EDT 2014
By running, do you really mean running or could it be in a run-time menu?
If it is the later, you might want to try a two step input mapping.
This way, you can always change the physical-level interaction - the
second part of the mapping will remain unchanged.
In UGE, this is done as:
Physical level interaction -> low-level game command -> high-level
game command (event).
(1) (2) (3)
This allows changing (1) in run-time without affecting (2) and (3).
To do this, just use a map or dictionary data structure store the
values in run-time.
By the way, thanks everyone for the great information on the list. :)
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