[games_access] Easy button remapping in Unity

Ian Hamilton i_h at hotmail.com
Sun Apr 13 20:21:04 EDT 2014


Yep the latter, from what I can see cInput takes care of it all for you quite neatly


> Date: Sun, 13 Apr 2014 11:46:52 -0300

> From: franco.garcia at dc.ufscar.br

> To: games_access at igda.org

> Subject: Re: [games_access] Easy button remapping in Unity

>

> Hello, Ian,

>

> By running, do you really mean running or could it be in a run-time menu?

> If it is the later, you might want to try a two step input mapping.

> This way, you can always change the physical-level interaction - the

> second part of the mapping will remain unchanged.

>

> In UGE, this is done as:

>

> Physical level interaction -> low-level game command -> high-level

> game command (event).

> (1) (2) (3)

>

> This allows changing (1) in run-time without affecting (2) and (3).

> To do this, just use a map or dictionary data structure store the

> values in run-time.

>

> By the way, thanks everyone for the great information on the list. :)

>

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