[games_access] games_access Digest, Vol 122, Issue 12

Rob Florio mouthartcomic at gmail.com
Sat Jan 11 17:48:17 EST 2014


Thank you Berrie

I'm hoping to do the PC platform. Would be nice to do handheld platforms
and Xbox. If I just hit the PC platform will be good enough for me and in
addition, the handheld or Xbox would be a bonus. I would like people to be
able to play on their tablet.

The size of the game is not huge, by any means. I don't want it to be very
tiny in scale. I imagine the scope can be played by anyone and almost any
age. Beyond the cognitive and physical function of being able to click one
button.

I imagine three stages.
1. Comic book. I'm doing all the illustrations for that. 22 and all. They
will also stand as template and guide for the videogame and stages of
characters. So a lot of the work done once I finish the comic book. For a
solid concept.
2. The videogame.
3. Animated short movie. Maybe 5 minutes long. Introduction video or a
selling point for a movie.

I will be able to request up to $90,000 over a span of time as the progress
needs it.

Thank you very much for the links for includification and special effects
wish lists. Top 20 accessible features. The design team I have in mind is
ominous. I worked with them on the videogame strange attractors 1 and 2.
They seem to be interested, but I'm in the beginning stages. I'll need help
writing the 2nd proposal. If I get the invitation a few months from now. It
would be nice to have the team together by by then, so I will have a much
better presentation. And that team will also be helping me get funding. I
cannot reveal much about the concept. Yet. It is going to be a fun happy
game. Created with my art. Everything will be mouth drawn and mouth
painted. It's going to look visually colorful and stunning. With my style
of art.

    What platform are you looking at developing for, and how big is the game
> you have in mind?




On Sat, Jan 11, 2014 at 10:00 AM, <games_access-request at igda.org> wrote:

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> Today's Topics:
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>    1. Re: First time videogame designer needs help? (Steve Spohn)
>    2. Re: First time videogame designer needs help? (Thomas Westin)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 10 Jan 2014 10:14:48 -0500
> From: Steve Spohn <steve at ablegamers.com>
> Subject: Re: [games_access] First time videogame designer needs help?
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID:
>         <
> CABrM+MUk0R8npArbNsNnDC2c8MGhs_A1A6LqrDmqq+UC4nyspw at mail.gmail.com>
> Content-Type: text/plain; charset="windows-1252"
>
> I would second Includification and SpecialEffect's WishList. Both can help
> you point in the right direction. Also, don't make an accessible game, make
> a fun game accessible.
>
>
> On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis <
> barrie.ellis at oneswitch.org.uk
> > wrote:
>
> > Top advice Thomas, and great to see you back in the GASIG forums Robert.
> >
> > What platform are you looking at developing for, and how big is the game
> > you have in mind? A great font of knowledge for indie programmers out
> there
> > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a
> > long time supporter of game accessibility.
> >
> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented
> > programmer in 3D Flash taking on jobs. I can vouch for some of his
> > accessible games of the past:
> http://www.candointeractive.com/contact.html
> >
> > If you can find them, then maybe you can hire Santa Ragione. Loved their
> > Unity game Fotonica: http://www.santaragione.com/ - another fine
> > accessible game.
> >
> > Top tips for game access can be found by Googling "Game Accessibility
> > Guidelines" "Includification" "SpecialEffect WishList" (there are more).
> >
> > Barrie
> >
> >
> > On 10 January 2014 14:33, Thomas Westin <thomas at westin.nu> wrote:
> >
> >> Hi again Rob,
> >>
> >> Sorry for slow feedback, been too busy
> >>
> >> It is impossible to say how much money you need based on this brief
> >> information; try to find out what is the maximum amount you can apply
> for
> >> and go for slightly less.
> >>
> >> Further, I would suggest that you consider three things, which I learned
> >> long ago in a project course, and applied when making games. The basic
> >> thing is flexibility, at least one of these points should be
> >> flexible/scalable:
> >>
> >> 1. The game design - should be scalable i.e. possible to make a finished
> >> game even though you are not able to include all parts of the original
> >> design. (See also point 3 below).
> >>
> >> 2. The level of competence needed. Do you need people who are working
> >> professionally or can you do with students in need of extra money while
> >> studying? As  a rule of thumb; if your game design is possible to
> implement
> >> with existing solutions in a ready-made engine, such as Unity, for e.g.
> >> physics, networking, rendering etc, all you need is basically someone
> who
> >> is skilled scripting in Unity, or fairly skilled programmer who can
> quickly
> >> learn Unity scripting. The choice of engine is of course crucial and
> today
> >> I would not recommend anything but Unity for small-scale dev.
> >>
> >> 3. Resources in time and money. Since you are applying for a fixed sum
> (I
> >> guess), try to have time scalable to some extent. In case you run out of
> >> money to pay programmers and animators, you may get help from students
> >> willing to help out for free just to get a portfolio for their studies;
> >> they may take more time to do the same job, so that?s why flexible time
> is
> >> good.
> >>
> >> For hiring the animator or programmer; have some typical things in your
> >> game and let them show you live that they are able to do it in practice,
> >> while you are watching. That is the only way to know for sure, and you
> can
> >> easily compare different applicants. If that is not possible, ask for
> work
> >> they have done and references. If they are students, they should have
> some
> >> portfolio already.
> >>
> >> Finally, look out for the fine print in any agreement you do; make sure
> >> you are not personally liable in the event that you are not able to
> finish
> >> the game, on time or according to plan (or at all). It may jeopardize
> your
> >> personal economy.
> >>
> >> Hope this helps,
> >>
> >> Best regards
> >> Thomas W.
> >>
> >> 8Jan 2014 kl. 20:54 skrev Rob Florio <mouthartcomic at gmail.com>:
> >>
> >> Hello my old friends. Not old, but I've known you for a while. I've got
> a
> >> opportunity coming up to create my very own accessible game. However, I
> >> need a lot of advice. If you're interested in joining my project for
> higher
> >> or consultation, please email me back.
> >> Mouthartcomic at Gmail.com
> >>
> >> I'm in the process of submitting my idea proposal and my deadline is
> >> February 28. I need to hire and get advice from programmers and
> animators.
> >> And possibly more down the road. But to get me started on the right
> track.
> >> If you can advise me. Anyone that can give me advice on the hiring
> process
> >> and the right programmers animators or I can find them. I have to put
> >> together a budget and I'm not sure exactly how much I will need to put
> >> aside or request. These three things I need pretty soon.
> >>
> >> 1. Advice on how much money to ask for my project.
> >> 2. Advice from an hiring the right animator.
> >> 3. Advice from an hiring the right programmer.
> >>
> >> In addition to that I need some professional referrals. People I worked
> >> with in the past who can speak on my behalf on my eligibility in my
> ability
> >> to complete and be worth awarded the money for my project.
> >>
> >> If Michelle Hinn can send me a private email. Please with your
> >> availability and contact information. If you can help me out. I would
> >> really appreciate that to be one of my references.
> >> I have also asked David Perry. Who I have worked with in the past on a
> >> volunteer game he invited me to design called project top-secret. Look
> it
> >> up. I was one of the 22 finalists.
> >> Also, Eric Walker. I helped him with reviews and advice on his strange
> >> attractor videogame.
> >>
> >> If you can please contact me or have any advice or guidance for me the
> >> right direction to go. Please let me know. My background is a bachelor's
> >> degree in video game art and design in 2007. Since then I've done
> finally
> >> started my art career with the Association of foot and mouth painting
> >> artists 2013. I started my standup comedy career three years ago. I
> have a
> >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March.
> >>
> >> It's my dream to create my own game can turn my original comic book
> >> concept that I have been working on since 2009 into an accessible
> >> videogame. If you're interested in applying to help me out please
> contact
> >> me and send me a personal email and visit my website.
> >>
> >> My deadline for my proposal is February 28. Really appreciate if someone
> >> could help me out for them.
> >>
> >> Rob Florio
> >> Mouthartcomic at Gmail.com
> >> www.RobertFlorio.com <http://www.robertflorio.com/>
> >>  _______________________________________________
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> >>
> >>
> >>
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> >>
> >
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>
> --
> Steve Spohn
>
> *COO/Community Outreach Director*
>
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> ------------------------------
>
> Message: 2
> Date: Fri, 10 Jan 2014 16:17:49 +0100
> From: Thomas Westin <thomas at westin.nu>
> Subject: Re: [games_access] First time videogame designer needs help?
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <F3F03ABD-931F-42C8-B8E4-A021B90E70D4 at westin.nu>
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>
> I agree, Mal is a great developer, with long experience
>
> /Thomas
>
> 10Jan 2014 kl. 16:14 skrev Steve Spohn <steve at ablegamers.com>:
>
> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented
> programmer in 3D Flash taking on jobs. I can vouch for some of his
> accessible games of the past: http://www.candointeractive.com/contact.html
> >
>
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> End of games_access Digest, Vol 122, Issue 12
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>



-- 
Rob Florio
mouthartcomic at Gmail.com
www.facebook.com/robert.florio.1
www.RobertFlorio.com
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