[games_access] games_access Digest, Vol 122, Issue 12
Rob Florio
mouthartcomic at gmail.com
Sat Jan 11 23:54:16 EST 2014
Hello Berrie.
I live near Baltimore, Maryland. I need to do a search, but not sure where
to look to hire reliable game designers who are talented and trustworthy
near me. Can you recommend a website or location best to find that
information?
Thank you.
On Sat, Jan 11, 2014 at 10:00 AM, <games_access-request at igda.org> wrote:
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> Today's Topics:
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> 1. Re: First time videogame designer needs help? (Steve Spohn)
> 2. Re: First time videogame designer needs help? (Thomas Westin)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 10 Jan 2014 10:14:48 -0500
> From: Steve Spohn <steve at ablegamers.com>
> Subject: Re: [games_access] First time videogame designer needs help?
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID:
> <
> CABrM+MUk0R8npArbNsNnDC2c8MGhs_A1A6LqrDmqq+UC4nyspw at mail.gmail.com>
> Content-Type: text/plain; charset="windows-1252"
>
> I would second Includification and SpecialEffect's WishList. Both can help
> you point in the right direction. Also, don't make an accessible game, make
> a fun game accessible.
>
>
> On Fri, Jan 10, 2014 at 9:45 AM, Barrie Ellis <
> barrie.ellis at oneswitch.org.uk
> > wrote:
>
> > Top advice Thomas, and great to see you back in the GASIG forums Robert.
> >
> > What platform are you looking at developing for, and how big is the game
> > you have in mind? A great font of knowledge for indie programmers out
> there
> > is Rob Fearon (http://www.merseyremakes.co.uk/gibber/) who has been a
> > long time supporter of game accessibility.
> >
> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented
> > programmer in 3D Flash taking on jobs. I can vouch for some of his
> > accessible games of the past:
> http://www.candointeractive.com/contact.html
> >
> > If you can find them, then maybe you can hire Santa Ragione. Loved their
> > Unity game Fotonica: http://www.santaragione.com/ - another fine
> > accessible game.
> >
> > Top tips for game access can be found by Googling "Game Accessibility
> > Guidelines" "Includification" "SpecialEffect WishList" (there are more).
> >
> > Barrie
> >
> >
> > On 10 January 2014 14:33, Thomas Westin <thomas at westin.nu> wrote:
> >
> >> Hi again Rob,
> >>
> >> Sorry for slow feedback, been too busy
> >>
> >> It is impossible to say how much money you need based on this brief
> >> information; try to find out what is the maximum amount you can apply
> for
> >> and go for slightly less.
> >>
> >> Further, I would suggest that you consider three things, which I learned
> >> long ago in a project course, and applied when making games. The basic
> >> thing is flexibility, at least one of these points should be
> >> flexible/scalable:
> >>
> >> 1. The game design - should be scalable i.e. possible to make a finished
> >> game even though you are not able to include all parts of the original
> >> design. (See also point 3 below).
> >>
> >> 2. The level of competence needed. Do you need people who are working
> >> professionally or can you do with students in need of extra money while
> >> studying? As a rule of thumb; if your game design is possible to
> implement
> >> with existing solutions in a ready-made engine, such as Unity, for e.g.
> >> physics, networking, rendering etc, all you need is basically someone
> who
> >> is skilled scripting in Unity, or fairly skilled programmer who can
> quickly
> >> learn Unity scripting. The choice of engine is of course crucial and
> today
> >> I would not recommend anything but Unity for small-scale dev.
> >>
> >> 3. Resources in time and money. Since you are applying for a fixed sum
> (I
> >> guess), try to have time scalable to some extent. In case you run out of
> >> money to pay programmers and animators, you may get help from students
> >> willing to help out for free just to get a portfolio for their studies;
> >> they may take more time to do the same job, so that?s why flexible time
> is
> >> good.
> >>
> >> For hiring the animator or programmer; have some typical things in your
> >> game and let them show you live that they are able to do it in practice,
> >> while you are watching. That is the only way to know for sure, and you
> can
> >> easily compare different applicants. If that is not possible, ask for
> work
> >> they have done and references. If they are students, they should have
> some
> >> portfolio already.
> >>
> >> Finally, look out for the fine print in any agreement you do; make sure
> >> you are not personally liable in the event that you are not able to
> finish
> >> the game, on time or according to plan (or at all). It may jeopardize
> your
> >> personal economy.
> >>
> >> Hope this helps,
> >>
> >> Best regards
> >> Thomas W.
> >>
> >> 8Jan 2014 kl. 20:54 skrev Rob Florio <mouthartcomic at gmail.com>:
> >>
> >> Hello my old friends. Not old, but I've known you for a while. I've got
> a
> >> opportunity coming up to create my very own accessible game. However, I
> >> need a lot of advice. If you're interested in joining my project for
> higher
> >> or consultation, please email me back.
> >> Mouthartcomic at Gmail.com
> >>
> >> I'm in the process of submitting my idea proposal and my deadline is
> >> February 28. I need to hire and get advice from programmers and
> animators.
> >> And possibly more down the road. But to get me started on the right
> track.
> >> If you can advise me. Anyone that can give me advice on the hiring
> process
> >> and the right programmers animators or I can find them. I have to put
> >> together a budget and I'm not sure exactly how much I will need to put
> >> aside or request. These three things I need pretty soon.
> >>
> >> 1. Advice on how much money to ask for my project.
> >> 2. Advice from an hiring the right animator.
> >> 3. Advice from an hiring the right programmer.
> >>
> >> In addition to that I need some professional referrals. People I worked
> >> with in the past who can speak on my behalf on my eligibility in my
> ability
> >> to complete and be worth awarded the money for my project.
> >>
> >> If Michelle Hinn can send me a private email. Please with your
> >> availability and contact information. If you can help me out. I would
> >> really appreciate that to be one of my references.
> >> I have also asked David Perry. Who I have worked with in the past on a
> >> volunteer game he invited me to design called project top-secret. Look
> it
> >> up. I was one of the 22 finalists.
> >> Also, Eric Walker. I helped him with reviews and advice on his strange
> >> attractor videogame.
> >>
> >> If you can please contact me or have any advice or guidance for me the
> >> right direction to go. Please let me know. My background is a bachelor's
> >> degree in video game art and design in 2007. Since then I've done
> finally
> >> started my art career with the Association of foot and mouth painting
> >> artists 2013. I started my standup comedy career three years ago. I
> have a
> >> spinal cord injury when I was 14 and I'm now 31 going on 32 in March.
> >>
> >> It's my dream to create my own game can turn my original comic book
> >> concept that I have been working on since 2009 into an accessible
> >> videogame. If you're interested in applying to help me out please
> contact
> >> me and send me a personal email and visit my website.
> >>
> >> My deadline for my proposal is February 28. Really appreciate if someone
> >> could help me out for them.
> >>
> >> Rob Florio
> >> Mouthartcomic at Gmail.com
> >> www.RobertFlorio.com <http://www.robertflorio.com/>
> >> _______________________________________________
> >> games_access mailing list
> >> games_access at igda.org
> >> http://seven.pairlist.net/mailman/listinfo/games_access
> >> The main SIG website page is http://igda-gasig.org
> >>
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >
> > _______________________________________________
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>
> --
> Steve Spohn
>
> *COO/Community Outreach Director*
>
> AbleGamers Charity
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> ------------------------------
>
> Message: 2
> Date: Fri, 10 Jan 2014 16:17:49 +0100
> From: Thomas Westin <thomas at westin.nu>
> Subject: Re: [games_access] First time videogame designer needs help?
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <F3F03ABD-931F-42C8-B8E4-A021B90E70D4 at westin.nu>
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>
> I agree, Mal is a great developer, with long experience
>
> /Thomas
>
> 10Jan 2014 kl. 16:14 skrev Steve Spohn <steve at ablegamers.com>:
>
> > It's not Unity, but Mal Duffin of CanDoInteractive is a talented
> programmer in 3D Flash taking on jobs. I can vouch for some of his
> accessible games of the past: http://www.candointeractive.com/contact.html
> >
>
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> End of games_access Digest, Vol 122, Issue 12
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>
--
Rob Florio
mouthartcomic at Gmail.com
www.facebook.com/robert.florio.1
www.RobertFlorio.com
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